Concussive Ward

One note I have is that it was hard to figure out how to display within the existing deadlock UI that the duration scales with shield health so I left it out. That would be something the devs would figure out.
 
This post is outdated. I've reworked the idea alongside some people from the community and made a new post here:
Bad timing on my part lol.

To be honest, I don't think this item needs to build out of Reactive Barrier: it seems pretty strong with the ability to silence as it is. Also, getting silenced for just attacking someone up close seems pretty unfun for characters like Shiv, Lash, M&K, Warden or Pocket.
How much does the silence scale with shields? Because three seconds at minimum is already pretty long.
 
Bad timing on my part lol.

To be honest, I don't think this item needs to build out of Reactive Barrier: it seems pretty strong with the ability to silence as it is. Also, getting silenced for just attacking someone up close seems pretty unfun for characters like Shiv, Lash, M&K, Warden or Pocket.
How much does the silence scale with shields? Because three seconds at minimum is already pretty long.
The numbers are pretty rudimentary all things considered. I based it off Silence Glyph's duration. The idea is to give a chance to provide strong counter CC to burst characters like Calico, etc.

As far as building out of Reactive Barrier. I feel like that item really falls off extremely hard slightly past lane phase. This would make it worth getting and be good for a support character/frontliner to get so that they can tank burst damage and provide a good opening for a teamfight.
 
This is a terrific upgrade for reactive barrier. Fits the functionality well while adding utility rather than just more barriers.

Edit: silence duration probably shouldn't scale though. Silence is annoying as is. Could even be reduced to 2 seconds.
 
This is a terrific upgrade for reactive barrier. Fits the functionality well while adding utility rather than just more barriers.

Edit: silence duration probably shouldn't scale though. Silence is annoying as is. Could even be reduced to 2 seconds.
Fair enough, looking back it probably makes sense to not scale. Thanks for the kind words. I hope others like it as well.
 
I updated it a bit based on some visuals and added clarification.
- Increased passive time
- Remove some of the Reactive Barrier stats.
- Decrease range, added ability range stat to compensate.
- Lower Reactive Barrier Shield Passive back to original.
- Lower Silence duration and added text clarifying shield scaling.
- Added missing duration value from Reactive Barrier
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it's sounds good on paper. but not having an ability to decide when the explosion goes off is a big turning point. Imagine that u were waiting on high ground to initiate into a fight to procc this juicy aoe silence, but then GT shoots arrow at you, easily popping the effect (assuming it could go off from spirit shield depleting alone). The amount of random damage taken at a distance will make this item practically unusable. It's not good when shields are too weak (too unreliable and ineffective), and also too strong (you dont have any guarantee it will pop in a fight when it matters).

Well u say that it is not how u use this silence. Imagine u were farming jungle (though people dont buy shields to farm) and u want to have some anti-gank utility. It may be good in this scenario (usually enemies need to get close to kill someone). But it cost 4250 just for that? without actually providing an effective HP increase and a lot of damage comes from gun where silence is ineffective. Basically if gun wraith decided to kill you with item, she will do just fine, she will use her ult before any silence happens and then just kill.

i would say that someone like pocket could be the best user of the item. he likes to come out of nowhere straight into action. and with this item he will even persue you, to guarantee silence i guess. But in this perfect offensive scenario it does not give any damage. or controlled CC. It could be equally broken as to be completely useless. And mind that again it costs 4250 and takes the spirit slot, i cant justify buying it.

cons:
1. can be procced in a distance for no value
2. unreliable source of CC in offence
3. unreliable defence
4. costly
5. have to play around CD

pros:
1. can be extremely valuable in 6vs6 fight

I would rather see this item to deal AOE damage per shield broken instead. Without cd. It will be good when it happens, but u are not depended on it. To make it more reliable it can even shoot auto targeted "zaps" to the closest enemies when procced (as Unending Despair in TFT). I dont know how much damage potential it should have, though. I like to play on ivy and her ult bullet shield is very strong. Being able to convert it into damage is a lucrative idea, but balancing is hard. Also, deviner's kevlar alone is 1200 points of shield alone.

OR:

make it a 6k item. crack up the numbers: survivability, minimal silence duration, maybe add some damage. make it HUGE AOE that will hit everyone. the point is to make it a playstyle choice and late game option where one well executed fight decides the games.
 
it's sounds good on paper. but not having an ability to decide when the explosion goes off is a big turning point. Imagine that u were waiting on high ground to initiate into a fight to procc this juicy aoe silence, but then GT shoots arrow at you, easily popping the effect (assuming it could go off from spirit shield depleting alone). The amount of random damage taken at a distance will make this item practically unusable. It's not good when shields are too weak (too unreliable and ineffective), and also too strong (you dont have any guarantee it will pop in a fight when it matters).

Well u say that it is not how u use this silence. Imagine u were farming jungle (though people dont buy shields to farm) and u want to have some anti-gank utility. It may be good in this scenario (usually enemies need to get close to kill someone). But it cost 4250 just for that? without actually providing an effective HP increase and a lot of damage comes from gun where silence is ineffective. Basically if gun wraith decided to kill you with item, she will do just fine, she will use her ult before any silence happens and then just kill.

i would say that someone like pocket could be the best user of the item. he likes to come out of nowhere straight into action. and with this item he will even persue you, to guarantee silence i guess. But in this perfect offensive scenario it does not give any damage. or controlled CC. It could be equally broken as to be completely useless. And mind that again it costs 4250 and takes the spirit slot, i cant justify buying it.

cons:
1. can be procced in a distance for no value
2. unreliable source of CC in offence
3. unreliable defence
4. costly
5. have to play around CD

pros:
1. can be extremely valuable in 6vs6 fight

I would rather see this item to deal AOE damage per shield broken instead. Without cd. It will be good when it happens, but u are not depended on it. To make it more reliable it can even shoot auto targeted "zaps" to the closest enemies when procced (as Unending Despair in TFT). I dont know how much damage potential it should have, though. I like to play on ivy and her ult bullet shield is very strong. Being able to convert it into damage is a lucrative idea, but balancing is hard. Also, deviner's kevlar alone is 1200 points of shield alone.

OR:

make it a 6k item. crack up the numbers: survivability, minimal silence duration, maybe add some damage. make it HUGE AOE that will hit everyone. the point is to make it a playstyle choice and late game option where one well executed fight decides the games.
The item is designed to be situational, which is intentional. If a talon bursts your shield from a distance then yes, the item won't do much. Making it an active would make an item like Silence Glyph useless as well. The point isn't to create a new AoE active, the point is to provide a strong counter to heroes that play up close and in your face such as Calico, Bebop after hooking you, Lash, etc.

It also 4250 isn't that expensive I find, especially considering it builds out of Reactive Barrier. This would give intrinsic value to buying Reactive barrier in lane more often as it can then be built into this item later. Right now Reactive Barrier is almost never bought as it needs to be sold off due to how fast the item falls off past laning phase.

Besides that, there's definitely still situations where this item is useful in gun-heavy hero encounters. A Gun Bebop might trigger this causing him to not be able to hook you back in after scurrying away or uppercutting you. You block wraiths cards making it impossible for her to trigger QSR with her cards. I think you're looking too one sided at the item.


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I do think that you highlighted an interesting idea which could be an opposing/sister item to this. I initially made a post (check my profile) with this idea where it dealt damage. Perhaps having both can be interesting, but they would both build out of Reactive barrier, therefore making it mutually exclusive and not possible for one player to get both. One is AoE Silence, the other is counter burst.
 
After some more feedback I wanted to make a quick update:

- Changed description to be more clear. Scales of maximum temporary shield.
- As a result of this, reduced strength of shield scaling by 50%.
- Made clearer when the item triggers.
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