compsoter
New member
An active item that allows you to swing a baseball bat, stunning enemies for long periods of time, balanced around short range and long timer, with lots of emphasis on reads.
The swing is extremely short, shorter than a Light Melee's. This swing does not have a set momentum; this is to allow plays with conserving zipline momentum.
This item has two modes; short press and long hold.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/44/44712-5076464449be4c1a98439efbf888a6fa.jpg?hash=92nD78fzeQ)
Mockup of item.
The swing is extremely short, shorter than a Light Melee's. This swing does not have a set momentum; this is to allow plays with conserving zipline momentum.
This item has two modes; short press and long hold.
- When pressed, a short swing will come out. This swing is a short swing with large followup (i.e. end lag). After a short startup (a short bit longer than a light melee), you swing the bat, stunning opponents for a long period of time (4-5 seconds). This swing deals a small amount of damage.
- When held, a long swing will come out. This swing has a long charge up (3 seconds) during which they be heavily movement slowed and not be able use abilities or items. After swinging, they will have a short followup. When opponents are hit, they are stunned and launched far and can bounce of buildings, dealing additional damage.
![[#ffff00,__Deadlock Graphic Designer__].png [#ffff00,__Deadlock Graphic Designer__].png](https://project8-data.community.forum/attachments/44/44712-5076464449be4c1a98439efbf888a6fa.jpg?hash=92nD78fzeQ)
Mockup of item.