Concussion (Tier IV Weapon item concept)

unhuntdps

New member
So uh, I got an idea for a lategame-ish item that rewards precise reactive tracking(i.e. hitting multiple headshots in quick succession). This item can be very useful for punishing poorly positioned ulting enemies, or for pursuing fleeting enemies that have no movement-based abilities or items.

| Item: Concussion | Cost: 6200 Souls (9700 with components) | Category: Weapon | Type: Active | Components: Headhunter |
Basic stats:
  • +65% Bullet Velocity
  • +20% Weapon Damage
  • +200 Bullet Shield
Passive:
Landing a headshot deals bonus damage, heals you for a portion of the damage dealt, and briefly grants you bonus movement speed.
> On Headshot:
  • +220 Headshot Bonus damage
  • +80% Lifesteal Per Headshot
  • +2 m/s Move Speed after Headshot
| 3s Move Speed Duration | 5s Cooldown |
Active:
For the next 4 seconds, your headshots build up a Concussion on enemies, stunning and interrupting them upon reaching 100%. Concussed enemies will also be slowed for 3.5 seconds after stun.

| 0.2s Stun Duration | 3.5s Slow Duration | 40% Slow | (100 / (HeroBaseFirerate * 0.5) + 1)% Buildup per Headshot | 20%/s effect deterioration speed(after 1s) |
| 5s Duration | 50s Cooldown |

P.S. Please notice that Concussion only stacks on headshots and bodyshots will not build it up at all, so it only rewards a succession of actions that require high mechanical and tactical skill(either very good tracking or smart positioning and usage of cc to immobilize enemy for an easy shot).
 
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