Clise the pixie pest

narcissyphus

Active member
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The maelstrom plucked Clise out of her realm and now she's trying return to Elfame (without dying of boredom in the process).

Weapon: a small semi-auto bow, 50-60 dps.

Ability 1: Fae Trap:
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Set a small trip-wire trap that knocks enemies over when they walk through it, the trap becomes invisible over time.
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Ability 2: Blink:
An omni-directional blink to a fixed distance, that she can reactivate to return back to her original location. At Max level, her bow will be automatically reloaded with 1 fully-charged (empowered?) shot
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Ability 3: Changeling
Passive: Gain an älvor spirit for every 700 souls confirmed, your älvor will hone in on the next enemy you successfully basic attack and damage them.
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Active: Disguise yourself as the last enemy unit that you killed, disguise remains until you use an ability (you can basic attack, but you will be using your own items, like Neeko from LoL).
Ult - Abilty 4: Fairy Ring
Create a fairy ring around yourself that reveals your true pixie form: you shrink down to a tiny size, gain free-flight. your bow is replaced with an unlimited number of magic bolts from your hands, & you can blink every second.
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Alt design
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Guess people aren't that into pixies :(

I think this would be really fun though, she's the lovechild of LeBlanc, Neeko and Tracer.
 
Guess people aren't that into pixies :(
A lot of hero suggestions get drowned out because of other conversations, or by suggestions that are badly formatted.
It tends to take a bit more time and effort to shift through all that gets posted on this subforum every day.

I realy like the concept, the empowered auto attack, the trap tripline that requires you to monitor it to actualy get use out of.
Honnestly would like to see more concepts for älvor spirit auto attack, as it seems like a fun ability to prehaps save up spirits or scale damage on them somehow, for that big poke auto attack.

Not a huge fan of the ultimate. Having a flight while the hitbox of your character gets smaller is a huge annoyance to counter. The reason why flying characters are fun-ish to play against, is because they are just as easy if not easier to shoot when flying in the air. Their hitbox is just as big as yours is to them, and thats a nice balancing feature. This would make the counter harder and more annoying, without providing something new thats not already in the game.

Overall a solid character suggestion.
 
A lot of hero suggestions get drowned out because of other conversations, or by suggestions that are badly formatted.
It tends to take a bit more time and effort to shift through all that gets posted on this subforum every day.

I realy like the concept, the empowered auto attack, the trap tripline that requires you to monitor it to actualy get use out of.
Honnestly would like to see more concepts for älvor spirit auto attack, as it seems like a fun ability to prehaps save up spirits or scale damage on them somehow, for that big poke auto attack.

Not a huge fan of the ultimate. Having a flight while the hitbox of your character gets smaller is a huge annoyance to counter. The reason why flying characters are fun-ish to play against, is because they are just as easy if not easier to shoot when flying in the air. Their hitbox is just as big as yours is to them, and thats a nice balancing feature. This would make the counter harder and more annoying, without providing something new thats not already in the game.

Overall a solid character suggestion.
Re: the ult, I suppose I didn't make it clear, but the effect of her ult is confined inside of the fairy ring she creates, so she can't just fly into the sky and be impossible to hit. I imagine the aoe would be smaller than a Kelvin dome.
 
A lot of hero suggestions get drowned out because of other conversations, or by suggestions that are badly formatted.
welcome to my world

re: kit, I like the trap the most. people keep asking for techies but I think a wire trap would fit deadlock more than mines.
 
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