nax
New member
Didn't know where to post, but can devs give insight on how cl_interp_ratio works in deadlock? The default setting is now 0, but before, the default setting on deadlock was cl_interp_ratio "2".
in csgo, the preferred cl_interp_ratio setting was on "1", but with cs2, it's supposedly "0".
In deadlock, if you have good connection, is cl_interp_ratio 1 > 0? Does "0" default to "2"? Or does interp_ratio work like it does in cs2 where "0" is the optimal setting for most players with good connection
in csgo, the preferred cl_interp_ratio setting was on "1", but with cs2, it's supposedly "0".
In deadlock, if you have good connection, is cl_interp_ratio 1 > 0? Does "0" default to "2"? Or does interp_ratio work like it does in cs2 where "0" is the optimal setting for most players with good connection