ReportingBugs
Active member
So there is some sort of apparent leak of a purple cat with a rat, with a bag, that can people put in a bag and go through vents (including potentially themselves, with the rat controlling them). Or at least, on that concept...
Well, I was wondering about...
Could he disguise as an enemy or ally trooper or jungle creature?
Could he have a passive where being "detected" causes you to get Adrenaline and start attcking and moving faster, perhaps getting evasion?
Could he grab an enemy, swing around the bag, hitting people and chuck them at an opponent, stunning them and another person, with a possible displacement?
Could he go in debt or give other people payouts if they perform a "heist" together? Maybe when Cheshire gets a kill, they could pay out their friends handsomely?
Could he have an ability that causes them to run faster, get slow resistance, so long he is running away, with them getting exhausted shortly afterwards?
Disguise, Bail, Adrenaline, Bag
Disguise could make him a carry support, being able to cash out on "heists" when worked with someone else to pull it off? Being able to allow people to go more into debt, the more times he has people assisting him? Perhaps at T3, he would be able to use items without breaking disguise? Literally being able to play like the spy with disguise as any enemy/ally trooper or jungle creature, so long they are near that trooper, or on the spot where the jungle creature has spawned. He would be pushed out if the camp spawns, and getting stunned to penalise him. But disguising as a jungle camp or trooper can be used to manipulate waves or prevent aggro.
Bail, well, is used defensively. Perhaps as it upgrades, he moves faster, the duration is much longer and cooldown much lower, and then finally, he could gain unstoppable during it, but do less damage (unless cancelled).
Adrenaline could give him more fire rate, more evasion upon detection, and perhaps increased momentum on mantle sliding, faster animation (time speed up), and stronger wall bounces? Like a parkour type thing going on?
Ultimate can be used as a taxi, or in late stages of game (T3 I suggest), could grab an enemy, do a bunch of damage swinging around to nearby enemies, before chucking them, causing a stun and potential displacement to hit targets.
His gun could do extra crit damage, and his spirit would increase his pay outs, his bail movement speed and duration, his bullet evasion, momentum gain and animation speed, as well as ultimate bag spin/throw. He should become much harder to kill the more enemies are on him, especially against lobbies who gun stack.
Well, I was wondering about...
Could he disguise as an enemy or ally trooper or jungle creature?
Could he have a passive where being "detected" causes you to get Adrenaline and start attcking and moving faster, perhaps getting evasion?
Could he grab an enemy, swing around the bag, hitting people and chuck them at an opponent, stunning them and another person, with a possible displacement?
Could he go in debt or give other people payouts if they perform a "heist" together? Maybe when Cheshire gets a kill, they could pay out their friends handsomely?
Could he have an ability that causes them to run faster, get slow resistance, so long he is running away, with them getting exhausted shortly afterwards?
Disguise, Bail, Adrenaline, Bag
Disguise could make him a carry support, being able to cash out on "heists" when worked with someone else to pull it off? Being able to allow people to go more into debt, the more times he has people assisting him? Perhaps at T3, he would be able to use items without breaking disguise? Literally being able to play like the spy with disguise as any enemy/ally trooper or jungle creature, so long they are near that trooper, or on the spot where the jungle creature has spawned. He would be pushed out if the camp spawns, and getting stunned to penalise him. But disguising as a jungle camp or trooper can be used to manipulate waves or prevent aggro.
Bail, well, is used defensively. Perhaps as it upgrades, he moves faster, the duration is much longer and cooldown much lower, and then finally, he could gain unstoppable during it, but do less damage (unless cancelled).
Adrenaline could give him more fire rate, more evasion upon detection, and perhaps increased momentum on mantle sliding, faster animation (time speed up), and stronger wall bounces? Like a parkour type thing going on?
Ultimate can be used as a taxi, or in late stages of game (T3 I suggest), could grab an enemy, do a bunch of damage swinging around to nearby enemies, before chucking them, causing a stun and potential displacement to hit targets.
His gun could do extra crit damage, and his spirit would increase his pay outs, his bail movement speed and duration, his bullet evasion, momentum gain and animation speed, as well as ultimate bag spin/throw. He should become much harder to kill the more enemies are on him, especially against lobbies who gun stack.