Here is my tierlist and explaination as to why I put it this way
Grey Talon (GT) and McGinnis. S+ broken. Why? GT is broken because if you were to get rapid recharge + just maxing spirit power for the charged shots, you are shooting 800-1k damage per shot and because its rapid recharge, you can shoot it 4-5times in a fight. I dont know why the AoE of the charged shot is HUGGEE. Even dashing still gets clipped is already enough to make people fall back. I used to complain about the flight thing as it was broken back then but nahh, this charged shot is way too busted.
McGinnis. Same with GT. If you max turrets with spirit power, anytime the opponents want to fight your team fight, they have to deal with 3-4 turrets. If they push further, because of where you will be position, aka behind your team mates, you be doing artillery damage and yeah... its not funny at all. Its funny how even if there is 2-3 enemies in your lane, they cant push to take ground because of McGinnis artillery and turrent abilities.
The orange category. Strong because you just pick bullet build. They deal strong damage, be it ultimate or just overall shooting. Haze is an exception where during laning phase, she sucks hard but around 20 mins in, she should start dominating the lane
Light Orange category. They are the front liners and start fights. Be it getting hooked, infernus running in with ulti, Pocket going in with shotgun, Yamato with 2nd skill or Lash jumping in, these people are frontliners that will lose if no one backs them up but overall win the fights. You generally want 1-2 of them as you need someone to initiate fights and tank up
Yellow Category: For Mo&Krill, I have a 50-50% chance with them either winning or losing. They tank well, have good HP and good skills but their bullets damage is eh and their ulti is great but leaves you vulnerable. Seven is errr yea... a noob killer. Sure everything is great with Seven and when you majectic leap and ulti, you be thinking "I'm going to get kills" and then someone throws a "knockdown" skill and your ulti is wasted. It takes 1 person to do this and well, thats that. Warden is the same. If you start hearing his ulti, with the "warp stone", you just countered him. Wraith falls here too because I've notice that she gets countered HARD, especially against Viscous. Vindicta spell can disarm her, Mo spell can disarm her, any spell that makes you teleport, get hook, get disrupted, phase out = ulti doesnt work but if you dont notice her, she can instant solo kill anyone. I also believe that metal skins make her pointless?
Dynamo. We all know he is Enigma in Dota. Simple.
Paradox. Bullet build wise, he isnt bad but not great like Haze or Ivy. Spirit wise, he can catch someone with ulti which makes the fight 5 vs 6 but his charged bullet and temporal bomb isnt "killing the enemy". Strong but not strong broken strong. He also isnt tanky so yea.
Lastly the green category. Abrams falls here because I find reloading each bullet weird and because its weird, you cant shotgun people like Pocket. The build so far I've been noticing is the "Punch Build" but well.. it get countered with F (parry). Then you are also charging into people while doing that. yeah..... Lastly Kelvin. I did mention in my feedback that Kelvin cant kill. You igloo someone and use beam and it just doesnt kill. And while beaming, you cant use any spell so hit more dps and if you igloo more than 1 opponenent, you are kinda screwed even with good HP regen. Heck, I even posted up awhile back asking people how to play him and get kills and it gotten 30 views on the forum but no replies so yea...
Yea my 80hr gameplay tierlist. Ty for reading my TEDTalk.