AKindCucumber
New member
Temperance: Paladin - Commander - Flagbearer
Goal: Create my perfect hero. In that regard Temperance is a tankier hero that starts out dealing good damage at the beginning of the game, but transforms into a battlefield commander type character at late-game.
Weapons: Right hand- A shotgun with greater range, reload speed, and damage than other shotguns in the game. However, the time between shots is long, and it starts with a magazine size of 2. Left hand- a pike
Underbarrel Blunderbuss - Ability 1: A blunderbuss attached to the bottom of Temperance’s shotgun is fired. This ability has charges. This ability resets the animation of her gun shot.
T1: Gain +1 charge
T2: Increased damage
T3: Gain +2 charge
Steel Salvation - Ability 2: Temperance swings her pike above her head. Allies within a radius are granted bullet resist, while enemies will take damage.
T1: Reduced Cooldown
T2: Enemies hit by the ability are slowed for 3 seconds
T3: Bullets that enter the AoE now ricochet in random directions
Hearthside Convocation - Ability 3: Temperance heals herself for every enemy and ally within range. She then heals allies in a radius for a portion of what she healed herself.
T1: Reduced cooldown
T2: Increased AoE
T3: Grants a % cooldown on next ability use on every hero healed
Standard Bearer - Ability 4: Temperance lunges forward with her pike dealing damage to the first enemy hit. If the enemy is killed by this ability Temperance unfurls the flag on her pike and plants it into the ground. While in the radius of the flag, allies are granted increased gun damage and spirit power.
T1: Increased damage
T2: Now ignores part of the target’s spirit armor
T3: Increase the buff’s AoE
Goal: Create my perfect hero. In that regard Temperance is a tankier hero that starts out dealing good damage at the beginning of the game, but transforms into a battlefield commander type character at late-game.
Weapons: Right hand- A shotgun with greater range, reload speed, and damage than other shotguns in the game. However, the time between shots is long, and it starts with a magazine size of 2. Left hand- a pike
Underbarrel Blunderbuss - Ability 1: A blunderbuss attached to the bottom of Temperance’s shotgun is fired. This ability has charges. This ability resets the animation of her gun shot.
T1: Gain +1 charge
T2: Increased damage
T3: Gain +2 charge
Steel Salvation - Ability 2: Temperance swings her pike above her head. Allies within a radius are granted bullet resist, while enemies will take damage.
T1: Reduced Cooldown
T2: Enemies hit by the ability are slowed for 3 seconds
T3: Bullets that enter the AoE now ricochet in random directions
Hearthside Convocation - Ability 3: Temperance heals herself for every enemy and ally within range. She then heals allies in a radius for a portion of what she healed herself.
T1: Reduced cooldown
T2: Increased AoE
T3: Grants a % cooldown on next ability use on every hero healed
Standard Bearer - Ability 4: Temperance lunges forward with her pike dealing damage to the first enemy hit. If the enemy is killed by this ability Temperance unfurls the flag on her pike and plants it into the ground. While in the radius of the flag, allies are granted increased gun damage and spirit power.
T1: Increased damage
T2: Now ignores part of the target’s spirit armor
T3: Increase the buff’s AoE