gibnewitems
Active member
Goal with this concept was to create a caster with some light supportive and carry elements. We don't have many casters in this game, and the ones that we do have just don't feel very fun to play in my opinion. I also made secondary fire a pseudo ability, with a cooldown and interactions that go beyond most existing alt fires.
Primary (Left click): Slow-firing and weak wrist crossbow with low velocity and 15 starting ammo. No headshots. No movement penalty while firing.
Secondary (Right click): Fires a larger, more powerful bolt of pure spirit. Deals spirit damage. 14s cooldown. Some abilities grant upgrades to this. Cooldown is reduced by 50% upon successful hit. Cannot be reduced by cdr from items.
Vitality stats: Low base HP, low base regen, 6.5m/s base move speed, 3m/s sprint speed, 3 base stamina.
Abilities:
Bursting Bomb
25s Cooldown | 6.5m Area of Effect
Ranger throws a grenade that begins pulsing as soon as it lands. Bomb continues to pulse as long as an enemy hero or denizen remains within it's radius.
Tier 2: -10s Cooldown
Tier 3: +1.5m Radius
Restraint
30s Cooldown | 4s Duration | 20m Area of Effect
Ranger throws a hunting bola that marks the enemy target. Hitting a marked target with a secondary fire causes them to be slowed.
Tier 2: -8s Cooldown
Tier 3: Now roots the enemy hero instead of slows.
Blink
18s Cooldown
Teleport towards the direction Ranger is moving. Ranger's next secondary attack is enhanced with additional damage after blinking.
Light melee to travel through 3rd upgrade rift.
1st upgrade also includes secondary fire and items, and is half as effective against immobilized heroes. Secondary does not have to be enhanced in order to benefit from this effect.
Tier 1: Successful secondary hits now reduce all of Ranger's basic cooldowns by 1s
Tier 2: -2s Cooldown on Secondary
Tier 3: Leaves behind a temporary rift that anyone can travel through.
Rallying Call
75s Cooldown | 25m Area of Effect | 6s Duration
Temporarily boosts the movement speed of Ranger and all her nearby allies.
Tier 2: Secondary fire now heals Ranger for 10% of max HP while active.
Tier 3: +1s Duration
In addition to the basic kit, I will also be suggesting concepts for hero-specific items for this hero (as seen here). These seem to be a pretty popular idea within the community. I implore anybody reading this to consider adding hero specific items/upgrades to your concepts in the future. I sure wish I did with my older concepts.



Primary (Left click): Slow-firing and weak wrist crossbow with low velocity and 15 starting ammo. No headshots. No movement penalty while firing.
Secondary (Right click): Fires a larger, more powerful bolt of pure spirit. Deals spirit damage. 14s cooldown. Some abilities grant upgrades to this. Cooldown is reduced by 50% upon successful hit. Cannot be reduced by cdr from items.
Vitality stats: Low base HP, low base regen, 6.5m/s base move speed, 3m/s sprint speed, 3 base stamina.
Abilities:
Bursting Bomb
25s Cooldown | 6.5m Area of Effect
Ranger throws a grenade that begins pulsing as soon as it lands. Bomb continues to pulse as long as an enemy hero or denizen remains within it's radius.
- 25 Pulse Damage (+0.75 x Spirit)
- +50% Bonus Damage towards NPCs
- 3 Max Pulses
- 0.75s Pulse Interval
Tier 2: -10s Cooldown
Tier 3: +1.5m Radius
Restraint
30s Cooldown | 4s Duration | 20m Area of Effect
Ranger throws a hunting bola that marks the enemy target. Hitting a marked target with a secondary fire causes them to be slowed.
- 20% Movement slow
- 1.5s Slow duration
Tier 2: -8s Cooldown
Tier 3: Now roots the enemy hero instead of slows.
Blink
18s Cooldown
Teleport towards the direction Ranger is moving. Ranger's next secondary attack is enhanced with additional damage after blinking.
- +50 Additional Spirit Damage
- 9m Blink Range
Light melee to travel through 3rd upgrade rift.
1st upgrade also includes secondary fire and items, and is half as effective against immobilized heroes. Secondary does not have to be enhanced in order to benefit from this effect.
Tier 1: Successful secondary hits now reduce all of Ranger's basic cooldowns by 1s
Tier 2: -2s Cooldown on Secondary
Tier 3: Leaves behind a temporary rift that anyone can travel through.
Rallying Call
75s Cooldown | 25m Area of Effect | 6s Duration
Temporarily boosts the movement speed of Ranger and all her nearby allies.
- +50% Movement speed
Tier 2: Secondary fire now heals Ranger for 10% of max HP while active.
Tier 3: +1s Duration
In addition to the basic kit, I will also be suggesting concepts for hero-specific items for this hero (as seen here). These seem to be a pretty popular idea within the community. I implore anybody reading this to consider adding hero specific items/upgrades to your concepts in the future. I sure wish I did with my older concepts.


