this is what i get when trying to rejoin the server. hopefully it doesn't have some secrets in it
[Networking] Summary of connection [#2554528069 SDR server steamid:90280551650139161 vport 0]:
[Networking] End-to-end connection: closed due to problem detected locally, reason code 4001. (Timeout; remote problem. Rx age server (never) relay 0.2s)
[Networking] Remote host is in data center 'ord'
[Networking] Current rates:
[Networking] Sent: 0.0 pkts/sec 0.0 K/sec
[Networking] Recv: 0.0 pkts/sec 0.0 K/sec
[Networking] Ping:52ms Max latency variance: ???ms
[Networking] Est avail bandwidth: 256.0KB/s
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 6,636 bytes
[Networking] Recv: 0 pkts 0 bytes
[Networking] No ping distribution available. (1 samples)
[Networking] No connection quality distribution available. (0 measurement intervals)
[Networking] Latency variance histogram not available
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking] Primary router: ord#185 (162.254.193.99:27015) Ping = -1+0=-1 (front+back=total)
[Networking] Current rates:
[Networking] Sent: 2.0 pkts/sec 0.6 K/sec
[Networking] Recv: 2.2 pkts/sec 0.0 K/sec
[Networking] Ping:???ms Max latency variance: 52.7ms
[Networking] Quality: 100% (Dropped:0.00% WeirdSeq:0.00%)
[Networking] Bytes buffered: 0
[Networking] Lifetime stats:
[Networking] Totals
[Networking] Sent: 21 pkts 6,636 bytes
[Networking] Recv: 21 pkts 204 bytes
[Networking] Recv w seq: 21 pkts
[Networking] Dropped : 0 pkts 0.00%
[Networking] OutOfOrder: 0 pkts 0.00%
[Networking] OOOFixed : 0 pkts 0.00%
[Networking] Duplicate : 0 pkts 0.00%
[Networking] SeqLurch : 0 pkts 0.00%
[Networking] No ping distribution available. (0 samples)
[Networking] No connection quality distribution available. (1 measurement intervals)
[Networking] Latency variance histogram: (1 total measurements)
[Networking] <1 1-2 2-5 5-10 10-20 >20
[Networking] 0 0 0 0 0 1
[Networking] 0.0% 0.0% 0.0% 0.0% 0.0% 100.0%
[Networking] No rate stats received from remote host
[Networking] No lifetime stats received from remote host
[Networking] Backup router: sea#99 (205.196.6.212:27021) Ping = -1+49=48 (front+back=total)
[Networking]
[NetSteamConn] Removing Steam Net Connection for =[A:1:4080770073:48558], handle #2554528069
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 10 )
[Prediction] Prediction time (603.734985) is ahead of sim time (0.015000) by excessive amount (603.719971)? Clamping offset
[HostStateManager] Discarding pending request 'Remote Connect (=[A:1:4080770073:48558]), 9'
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(10) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [10] addons []
[HostStateManager] Host activate: Idle (levelload)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [10] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 0000058F8F2483F0 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 0000058F8F2483F0 for weapon 0000000000000000 (now 1)
[ResourceSystem] Failed loading resource "materials/sprites/blueglow1.vmat_c" (ERROR_FILEOPEN: File not found)
[Server] SV: Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2630519013 pipe] connected
[SteamNetSockets] [#3223655936 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=9cca88e5@loopback:1 <-> server=c0251600@loopback:0
[Client] Tick packet desired receive margin now 20.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Prediction] Prediction time (603.734985) is ahead of sim time (0.015000) by excessive amount (603.719971)? Clamping offset
[NetSteamConn] Associating NetChan Vyngard @ loopback:0 (loopback:0) with Steam Net Connection handle #3223655936 (userdata 0)
[Prediction] Prediction time (603.734985) is ahead of sim time (0.015000) by excessive amount (603.719971)? Clamping offset
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2630519013 (userdata 1)
[Client] CL: Connected to 'loopback:1'
[Server] Client 0 'Vyngard' setting rate to 196608
[Prediction] Prediction time (603.734985) is ahead of sim time (1.035000) by excessive amount (602.700012)? Clamping offset
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10681 (revision 10398243)
[Client] Server Number: 7
[SignonState] CL: CNetworkGameClient:

rocessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000785 seconds
[Client] Tick packet desired receive margin now 20.6ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: Game started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Hideout] Hideout Lobby Connection State: Invalid (-1)
[Client] CNetworkGameClient:

rocessClassInfo: create on client true
[Client] CNetworkGameClient:

rocessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 41.972 msec
[Console] Loading map "dl_hideout"
[HostStateManager] CHostStateMgr::QueueNewRequest( Loading (dl_hideout), 11 )
[HostStateManager] HostStateRequest::Start(HSR_GAME): loop(levelload) id(11) addons() desc(Loading (dl_hideout))
[EngineServiceManager] SwitchToLoop levelload requested: id [11] addons []
[Server] SV: Sending full update to client Vyngard (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 7.607 KB [6 netframes], outgoing 1.139 KB [7 netframes]
[Networking] Vyngard @ loopback:0: NetChan Setting Timeout to 20.00 seconds
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[Client] Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2630519013 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2630519013 (userdata 1)
[NetSteamConn] Disassociating NetChan server @ (unknown) from Steam Net Connection handle #2630519013 (userdata 1)
[SteamNetSockets] [#2630519013 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#3223655936 pipe 'Vyngard'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2630519013
[Networking] Closing 'client' poll group
[Server] SV: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: } IGameSystem::LoopDeactivateAllSystems done
[Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] Disconnect client 'Vyngard' from server: NETWORK_DISCONNECT_SHUTDOWN (Server shutdown)
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #3223655936 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #3223655936 (userdata 0)
[NetSteamConn] Disassociating NetChan Vyngard @ (unknown) from Steam Net Connection handle #3223655936 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #3223655936
CPlayerVoiceListener:

ostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 14 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 14 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 780.210
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 780.220
Destroying bullet handler 0000058F8F2483F0
CCitadelBulletManager removed BulletHandler 0000058F8F2483F0 (now 0)
CPlayerVoiceListener::GameShutdown()
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 780.226
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 780.227
[NetSteamConn] Steam Net connection #3223655936 pipe 'Vyngard' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #3223655936 (userdata -1)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [11] addons []
[Server] SteamGameServer_Init()
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
[Server] SteamGameServer_Init() OK, logging on to Steam
[Networking] CNetworkSystem::InitGameServer: SteamGameServerNetworking() OK
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 31
[Networking] Created poll group for socket 'server'
[SteamNetSockets] AuthStatus (invalid): Waiting (Waiting for Steam login)
[Networking] Network socket 'server' opened on port 27015
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
Created bullet handler 0000058F9FF02390 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 0000058F9FF02390 for weapon 0000000000000000 (now 1)
Precaching 0 heroes in CCitadelGameRules::BuildGameSessionManifest
[Entity System] Attempting to precache model for entity -1 [destroyable_building] at 0.00 0.00 0.00, but model name is NULL
[ResourceSystem] Failed loading resource "particles/abilities/necro/necro_shambler_spawn.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "models/npc/t1_sentinel/materials/t1_sentinel_water_splashes_gradient_trans_psd_7be49579.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/abilities/familiar/familiar_sprite_ambient.vpcf_c" (ERROR_FILEOPEN: File not found)
[Server] SV: Connection to Steam servers successful.
[Server] SV: ServerSteamID=[A:1:814421020:48559] (90280552678757404).
[GCClient] Logged on to Steam, set GC connection state to NO_SESSION
[SteamNetSockets] Gameserver logged on to Steam, assigned identity steamid:90280552678757404
[SteamNetSockets] AuthStatus (steamid:90280552678757404): Attempting (Requesting cert)
[GCClient] OnSteamServersConnected()
[ResourceSystem] Failed loading resource "particles/abilities/necro/necro_ghoul_warning.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/abilities/necro/necro_corpse_explosion.vpcf_c" (ERROR_FILEOPEN: File not found)
[SteamNetSockets] AuthStatus (steamid:90280552678757404): OK (OK)
[SteamNetSockets] Certificate expires in 48h00m at 1769478879 (current time 1769306077), will renew in 46h00m
[Server] SV: VAC secure mode disabled.
[GCClient] Recv msg 4005 (k_EMsgGCServerWelcome), 72 bytes
[GCClient] Received server welcome from GC.
[SOCache] CMsgClientWelcome subscribed: 0 up-to-date, 0 out-of-date
GC Connection established for server version 6160
ERROR: Resource name "materials/skybox/sky_dl_hideout_dusk01.vmat" has the incorrect extension "vmat" for the specified resource type (expected "vtex")!
[ResourceSystem] Failed loading resource "models/npc/t2_bull/t2_bull.vmdl_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/abilities/necro/necro_pickup_gained.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "particles/abilities/necro/necro_pickup.vpcf_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "materials/sprites/blueglow1.vmat_c" (ERROR_FILEOPEN: File not found)
[Server] SV: Spawn Server: dl_hideout
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to '127.0.0.1'
[NetSteamConn] Opened Steam Net Connection on socket 'client' to 127.0.0.1:27015, connection #3932258246 UDP
invalid@127.0.0.1:27015
[Networking] Created poll group for socket 'client'
[Client] Tick packet desired receive margin now 20.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[NetSteamConn] Accepting Steam Net connection #326444944 UDP steamid:
76561198029520027@127.0.0.1:63585
[SteamNetSockets] [#3932258246 UDP steamid:
90280552678757404@127.0.0.1:27015] connected
[Client] Sending connect to 127.0.0.1:27015
[Server] Sending S2C_CHALLENGE [0 auth 3] to 127.0.0.1:63585
[Client] Received S2C_CHALLENGE [0 auth 3] from 127.0.0.1:27015
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to 127.0.0.1:27015
[Server] Receiving C2S_CONNECT [protocol 48 0 auth 3] from 127.0.0.1:63585
[NetSteamConn] Associating NetChan Vyngard @ 127.0.0.1:63585 (127.0.0.1:63585) with Steam Net Connection handle #326444944 (userdata 0)
[Server] CServerSideClientBase::Connect( name='Vyngard', userid=0, fake=0, connectiontypeflags=3, chan->addr=127.0.0.1:63585 )
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_NONE -> SIGNONSTATE_CONNECTED
[Server] Sending S2C_CONNECTION to 127.0.0.1:63585 [addons:'']
[Server] Sending S2C_CONNECTION to 127.0.0.1:63585 [addons:'']
[Client] Received S2C_CONNECTION from 127.0.0.1:27015 [addons:'']
[NetSteamConn] Associating NetChan server @ 127.0.0.1:27015 (127.0.0.1:27015) with Steam Net Connection handle #3932258246 (userdata 1)
[Client] CL: Connected to '127.0.0.1:27015'
ClientPutInServer create new player controller [Vyngard]
[Server] Client 0 'Vyngard' setting rate to 196608
[Server] [Vyngard] cl_interp_ratio='0', LerpTime=0
[Server] SV: 1(Vyngard) changed min command queue size to 1
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_CONNECTED -> SIGNONSTATE_NEW
[Client] Game: "Deadlock"
[Client] Map: "dl_hideout"
[Client] Players: 1 (0 bots) / 31 humans
[Client] Build: 10681 (revision 10398243)
[Client] Server Number: 8
[SignonState] CL: CNetworkGameClient:

rocessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
[Subtitles and Captions] Client: Added caption file: resource/localization/citadel_generated_vo/citadel_generated_vo_english.dat
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000820 seconds
[Client] Tick packet desired receive margin now 20.6ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=0
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_NEW -> SIGNONSTATE_PRESPAWN
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
Assists: Meta: N, Account: 2, Hero: 2
Denies: Meta: N, Account: 5, Hero: 5
Last Hits: Meta: N, Account: 4, Hero: 4
Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] Created physics for dl_hideout
[Server] 213:info_particle_system::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellX cell 32 is outside of cell bounds (0->32) @(16852.000000 0.000000 0.000000)
citadel_new_years_fireworks at (9056.000, -5888.000, -800.000) has no model name!
citadel_new_years_fireworks at (8160.000, -7136.000, 544.000) has no model name!
citadel_new_years_fireworks at (6624.000, -3552.000, 384.000) has no model name!
citadel_new_years_fireworks at (8064.000, -6432.000, 256.000) has no model name!
citadel_new_years_fireworks at (9312.000, -5888.000, -800.000) has no model name!
citadel_new_years_fireworks at (8384.000, -5696.000, -544.000) has no model name!
citadel_new_years_fireworks at (8384.000, -6656.000, 160.000) has no model name!
citadel_new_years_fireworks at (10208.000, -8160.000, 928.000) has no model name!
citadel_new_years_fireworks at (8384.000, -6656.000, 160.000) has no model name!
citadel_new_years_fireworks at (8384.000, -5696.000, -544.000) has no model name!
citadel_new_years_fireworks at (10432.000, -8160.000, 736.000) has no model name!
Attempting to get the movement settings from model models/props_gameplay/sinners_sacrifice_vault/sinners_sacrifice.vmdl, for which movement settings have not been set.
Please add a MovementSettings node to the model in ModelDoc
Warning: citadel_hideout_button 'hideout_xmas_earned' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button '' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button '' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button 'hideout_xmas_earned_2025' failed to parse curve string - Unable to determine buffer encoding.ClientPutInServer create new player controller [Bot6]
Initializing bot for player slot 2: k_ECitadelBotDifficulty_Easy
[Server] [Bot6] cl_interp_ratio='1.0', LerpTime=0
CreateCitadelBot: Successfully created bot Bot6
Created bot 202/hero_inferno/hero_inferno at location 11877.875000 -8048.000000 -311.404175
ClientPutInServer create new player controller [Bot7]
Initializing bot for player slot 3: k_ECitadelBotDifficulty_Easy
[Server] [Bot7] cl_interp_ratio='1.0', LerpTime=0
CreateCitadelBot: Successfully created bot Bot7
Created bot 200/hero_gigawatt/hero_gigawatt at location 11685.875000 -8528.000000 -347.000000
Warning: citadel_hideout_button 'nocooldown_punch_button' failed to parse curve string - Unable to determine buffer encoding.CCitadelGameRules:

ostSpawnGroupLoad: Marking map entities as spawned
Missing info_target named rebels_vanguard_spawn
Missing info_target named combine_vanguard_spawn
[Server] SV: 31 player server started
[Server] CSource2Server::GameServerSteamAPIActivated()
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[HostStateManager] Host activate: Loading (dl_hideout)
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Hideout] Hideout Lobby Connection State: NoLobby (0)
Skipping spawn - already loading in job
ChangeGameState: WaitingForPlayersToJoin (2)
Citadel HLTV Director, Entering game state: 2 (WaitingForPlayersToJoin) (no HLTV server found)
[Client] CNetworkGameClient:

rocessClassInfo: create on client true
[Client] CNetworkGameClient:

rocessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] Client missing networkable entity class CCitadel_HideOutTargetSpawner
[Client] CNetworkGameClientBase::LinkClasses took 41.879 msec
ChangeGameState: HeroSelection (3)
Citadel HLTV Director, Entering game state: 3 (HeroSelection) (no HLTV server found)
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_PRESPAWN -> SIGNONSTATE_SPAWN
ChangeGameState: MatchIntro (4)
Citadel HLTV Director, Entering game state: 4 (MatchIntro) (no HLTV server found)
ChangeGameState: WaitForMapToLoad (5)
Citadel HLTV Director, Entering game state: 5 (WaitForMapToLoad) (no HLTV server found)
ChangeGameState: PreGameWait (6)
ChangeGameState: GameInProgress (7)
Citadel HLTV Director, Entering game state: 7 (GameInProgress) (no HLTV server found)
Citadel HLTV Director, Entering game state: 7 (GameInProgress) (no HLTV server found)
[GCClient] Send msg 10044 (k_EMsgServerToGCRequestPlayerHeroData), 24 bytes
[SignonState] Client 0 'Vyngard' signon state SIGNONSTATE_SPAWN -> SIGNONSTATE_FULL
[Server] SV: Sending full update to client Vyngard (reason: initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 12.6K non-incremental update from server
[Client] Created physics for dl_hideout
[SteamAudio] Occlusion: Cannot find baked data file: maps\dl_hideout.custom.occlusion.
[SteamAudio] Dimensions: Cannot find baked data file: maps\dl_hideout.custom.dimensions.
[SteamAudio] Materials: Cannot find baked data file: maps\dl_hideout.custom.materials.
OnGameStateChanged: GameInProgress (7)
Warning: citadel_hideout_button 'nocooldown_punch_button' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button 'hideout_xmas_earned' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button '' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button '' failed to parse curve string - Unable to determine buffer encoding.Warning: citadel_hideout_button 'hideout_xmas_earned_2025' failed to parse curve string - Unable to determine buffer encoding.
[Entity System] Entity [light_omni2]: unrecognized parent "fireplace_flicker_rotate"
[Client] 16647

rop_dynamic::m_vecOrigin CNetworkOriginCellCoordQuantizedVector m_cellZ cell 32 is outside of cell bounds (0->32) @(-14571.998047 -6211.999512 16606.003906)
[Networking] server @ 127.0.0.1:27015: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 49.085 KB [18 netframes], outgoing 1.420 KB [31 netframes]
[Prediction] Added prediction for player slot 0 (Vyngard)
[Prediction] Scanned 388 entities, activated prediction for 3, total predictable entities now 3
[Prediction] Expected tick base to be 104+0=104, but controller tick base is 103
[Localization System] CLocalize::FindSafe failed to localize: Category 3
[Localization System] CLocalize::FindSafe failed to localize: Category 2
[GCClient] Recv msg 10045 (k_EMsgServerToGCRequestPlayerHeroDataResponse), 21 bytes
[CL CommandQueue] CQ enabled, using client-controlled synchronous send mode
[Prediction] Expected tick base to be 104+0=104, but controller tick base is 103
[Prediction] Prediction time (1.694813) is less than sim time (1.726063)? Clamping offset
[Localization System] CLocalize::FindSafe failed to localize: Category 3
[Localization System] CLocalize::FindSafe failed to localize: Category 2
[Networking] Vyngard @ 127.0.0.1:63585: NetChan Setting Timeout to 20.00 seconds
CGameParticleManager::SetParticleControlEnt: Unable to lookup attachment "ability_apply" on model "" for entity "player"
[Prediction] Prediction time (1.705841) is less than sim time (1.787324)? Clamping offset
[Localization System] CLocalize::FindSafe failed to localize: Category 2
[Localization System] CLocalize::FindSafe failed to localize: Category 3
[Localization System] CLocalize::ConstructString failed to localize: #CitadelItemSlotFavorites
[Localization System] CLocalize::FindSafe failed to localize: Category 3
[Localization System] CLocalize::FindSafe failed to localize: Category 2
[Animation 2] Creating Bone Masks for Skeleton: Couldn't find bone