Can't load into a game

oooooooo

New member
I've tried to load in multiple times, I can load the sandbox fine, but I can't get in a public match. I've verified game files in between, still no luck.

Here's the full dump of the console:

Code:
**** Panel HeroBuildListItem_1065 has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel HeroBuildListItem_1065 has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel HeroBuildListItem_1 has fill-parent-flow for width, but isn't in a flowing right layout
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 16.526
**** Panel HeroBuildListItem_1065 has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel HeroBuildListItem_1065 has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel HeroBuildListItem_1065 has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel HeroBuildListItem_1 has fill-parent-flow for width, but isn't in a flowing right layout
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 16.568
[Server] SV:  "4 fries 4 brussel sprout<0><[U:1:38375738]><>" STEAM USERID validated
[SteamNetSockets] Waited 2.2ms for SteamNetworkingSockets lock [SetConfigValue]
[Client] CL:  disconnect
[Client] CL:  Server disconnected: 2: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_DISCONNECT_BY_USER (2)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client '4 fries 4 brussel sprout' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 '4 fries 4 brussel sprout' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] CloseSteamNetConnection handle #3016832649 (userdata 0)
[NetSteamConn] Disassociating NetChan 4 fries 4 br @  (unknown) from Steam Net Connection handle #3016832649 (userdata 0)
[Networking] Summary of connection [#3016832649 UDP steamid:76561197998641466@127.0.0.1:44737 '4 fries 4 brussel sprout']:
[Networking]     End-to-end connection: connected
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Ping:0ms    Max latency variance: ???ms
[Networking]             Est avail bandwidth: 192.0KB/s 
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:        165 pkts          99,848 bytes
[Networking]                 Recv:        168 pkts          29,776 bytes
[Networking]                 Recv w seq:        167 pkts
[Networking]                 Dropped   :          0 pkts   0.00%
[Networking]                 OutOfOrder:          0 pkts   0.00%
[Networking]                 OOOFixed  :          0 pkts   0.00%
[Networking]                 Duplicate :          0 pkts   0.00%
[Networking]                 SeqLurch  :          0 pkts   0.00%
[Networking]             Ping histogram: (125 total samples)
[Networking]                      0-25    25-50    50-75   75-100  100-125  125-150  150-200  200-300     300+
[Networking]                       125        0        0        0        0        0        0        0        0
[Networking]                    100.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%
[Networking]             Ping distribution:
[Networking]                 5th   50th   75th   95th   98th
[Networking]                 0ms    0ms    1ms    1ms    2ms
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram: (166 total measurements)
[Networking]                       <1     1-2     2-5    5-10   10-20     >20
[Networking]                      160       6       0       0       0       0
[Networking]                    96.4%    3.6%    0.0%    0.0%    0.0%    0.0%
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     
[SteamNetSockets] [#3016832649 UDP steamid:76561197998641466@127.0.0.1:44737 '4 fries 4 brussel sprout'] closed by app, linger requested but not needed (1001) NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] Removing Steam Net Connection for 127.0.0.1:44737, handle #3016832649
[SteamNetSockets] [#373475669 UDP 127.0.0.1:27015 'server'] closed by peer (1001): NETWORK_DISCONNECT_SHUTDOWN
CPlayerVoiceListener::PostSpawnGroupUnload()
[Server] CSteam3ServerS1::ShutdownGameServer
[Networking] CNetworkSystem::ShutdownGameServer
[Networking] Closing 'server' UDP listen socket
[Networking] Closing 'server' P2P listen socket
[Networking] Closing 'server' poll group
[Server] CSource2Server::GameServerSteamAPIDeactivated()
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_DISCONNECT_BY_USER
[NetSteamConn] Closing Steam Net Connection on socket 'client' to 127.0.0.1:27015, handle #373475669 (1002 NETWORK_DISCONNECT_DISCONNECT_BY_USER)
[NetSteamConn] CloseSteamNetConnection handle #373475669 (userdata 1)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #373475669 (userdata 1)
[Networking] Summary of connection [#373475669 UDP 127.0.0.1:27015 'server']:
[Networking]     End-to-end connection: closed by remote host, reason code 1001.  (NETWORK_DISCONNECT_SHUTDOWN)
[Networking]         Current rates:
[Networking]             Sent:   0.0 pkts/sec   0.0 K/sec
[Networking]             Recv:   0.0 pkts/sec   0.0 K/sec
[Networking]             Ping:0ms    Max latency variance: ???ms
[Networking]             Est avail bandwidth: 192.0KB/s 
[Networking]             Bytes buffered: 0
[Networking]         Lifetime stats:
[Networking]             Totals
[Networking]                 Sent:        170 pkts          30,299 bytes
[Networking]                 Recv:        167 pkts         100,386 bytes
[Networking]                 Recv w seq:        164 pkts
[Networking]                 Dropped   :          0 pkts   0.00%
[Networking]                 OutOfOrder:          0 pkts   0.00%
[Networking]                 OOOFixed  :          0 pkts   0.00%
[Networking]                 Duplicate :          0 pkts   0.00%
[Networking]                 SeqLurch  :          0 pkts   0.00%
[Networking]             Ping histogram: (124 total samples)
[Networking]                      0-25    25-50    50-75   75-100  100-125  125-150  150-200  200-300     300+
[Networking]                       124        0        0        0        0        0        0        0        0
[Networking]                    100.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%     0.0%
[Networking]             Ping distribution:
[Networking]                 5th   50th   75th   95th   98th
[Networking]                 0ms    0ms    1ms    2ms    2ms
[Networking]             No connection quality distribution available.  (0 measurement intervals)
[Networking]             Latency variance histogram: (163 total measurements)
[Networking]                       <1     1-2     2-5    5-10   10-20     >20
[Networking]                      159       4       0       0       0       0
[Networking]                    97.5%    2.5%    0.0%    0.0%    0.0%    0.0%
[Networking]         No rate stats received from remote host
[Networking]         No lifetime stats received from remote host
[Networking]     
[NetSteamConn] Removing Steam Net Connection for 127.0.0.1:27015, handle #373475669
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[HostStateManager] HostStateRequest::Start(HSR_IDLE):  loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested:  id [3] addons []
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] Client: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 18.590
[Client] CL:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL:  CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 18.592
Destroying bullet handler 00000000F0962F40
CCitadelBulletManager removed BulletHandler 00000000F0962F40 (now 0)
CPlayerVoiceListener::GameShutdown()
[Server] SV:  CGameRulesGameSystem::GameShutdown uninstalled game rules
[Server] SV:  CGameRules::CGameRules destructed
[HostStateManager] Host activate: Idle (levelload)
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 18.647
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 18.647
[NetSteamConn] Steam Net connection #373475669 UDP 127.0.0.1:27015 'server' closed by peer, reason 1001: NETWORK_DISCONNECT_SHUTDOWN
[NetSteamConn] CloseSteamNetConnection handle #373475669 (userdata -1)
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [3] addons []
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV:  maxplayers set to 1
CPlayerVoiceListener::GameInit()
Created bullet handler 00000000F0962060 for weapon 0000000000000000
CCitadelBulletManager added BulletHandler 00000000F0962060 for weapon 0000000000000000 (now 1)
[Server] SV:  Spawn Server: <empty>
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL:  CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL:  CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#2536929459 pipe] connected
[SteamNetSockets] [#1405167391 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=973678b3@loopback:1 <-> server=53c1271f@loopback:0
[NetSteamConn] Associating NetChan 4 fries 4 br @ loopback:0 (loopback:0) with Steam Net Connection handle #1405167391 (userdata 1)
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #2536929459 (userdata 0)
[Client] CL:  Connected to 'loopback:1'
[Server] Client 0 '4 fries 4 brussel sprout' setting rate to 196608
[Client] Game: "Deadlock"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10213 (revision 9270203)
[Client] Server Number: 3
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000262 seconds
[Client] CL:  CGameClientConnectPrerequisite connection succeeded
[Server] SV:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  IGameSystem::LoopActivateAllSystems {
[Host] HO:  } IGameSystem::LoopActivateAllSystems done
CCitadelMatchDataWatcher Tracked Stats
    Assists: Meta: N, Account: 2, Hero: 2
    Denies: Meta: N, Account: 5, Hero: 5
    Last Hits: Meta: N, Account: 4, Hero: 4
    Player Kills: Meta: N, Account: 1, Hero: 1
[Server] SV:  } IGameSystem::LoopActivateAllSystems done
[Server] SV:  Game started
[Client] CL:  IGameSystem::LoopActivateAllSystems {
[Client] CL:  } IGameSystem::LoopActivateAllSystems done
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 29.234 msec
[Localization System] CLocalize::FindSafe failed to localize: Main Menu
[Server] SV:  Sending full update to client 4 fries 4 brussel sprout (reason:  initial update)
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Client] Receiving 0.0K non-incremental update from server
[Networking] server @ loopback:1:  NetChan Setting Timeout to 30.00 seconds
[Client] CL:  Signon traffic "server":  incoming 7.453 KB [6 netframes], outgoing 1.115 KB [6 netframes]
[Networking] 4 fries 4 br @ loopback:0:  NetChan Setting Timeout to 20.00 seconds
Encountered unrecognized client entity in portrait map - info_player_start
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'PopupManager'
[Citadel Play Controller] Network location: sto2=12+1,sto=13+1/12+1,hel=18+1,ams=23+2,par=28+2,lhr=60+6/28+2,fra=44+4/30+2,waw=57+5/32+1,vie=52+5/39+2,iad=92+9,sgp=276+27/176+14,gru=219+21
[GCClient] Send msg 9127 (k_EMsgClientToGCPartyJoin), 204 bytes
Job Accept Party Invite has spent >3.000ms without yielding: 4.604ms
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 147 bytes
[GCClient] Recv msg 9135 (k_EMsgGCToClientPartyEvent), 24 bytes
CMsgGCToClientPartyEvent: { party_id: 101070113540674456 event: k_eJoinedParty initiator_account_id: 38375738 }
[GCClient] Recv msg 9128 (k_EMsgClientToGCPartyJoinResponse), 19 bytes
[GCClient] Send msg 9207 (k_EMsgClientToGCPartySetMode), 38 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 153 bytes
[GCClient] Recv msg 9208 (k_EMsgClientToGCPartySetModeResponse), 19 bytes
[GCClient] Send msg 9142 (k_EMsgClientToGCPartySetReadyState), 48 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 175 bytes
[GCClient] Recv msg 9143 (k_EMsgClientToGCPartySetReadyStateResponse), 19 bytes
[Localization System] CLocalize::FindSafe failed to localize: Main Menu - Party
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 201 bytes
[Localization System] CLocalize::FindSafe failed to localize: Finding Match
[Localization System] CLocalize::FindSafe failed to localize: Finding Match
[SteamNetSockets] SteamNetworkingSockets lock held for 6.1ms.  (Performance warning.)  ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes
This is usually a symptom of a general performance problem such as thread starvation.
[GCClient] Recv msg 9100 (k_EMsgGCToClientSDRTicket), 254 bytes
[SteamNetSockets] Received Steam datagram ticket for server steamid:90204062072641545 vport -1. match_id=23428566
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 42 bytes
[GCClient] Recv msg 24 (k_ESOMsg_CacheSubscribed), 86 bytes
Lobby 173127707578600291 for Match 23428566 created
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 197 bytes
[GCClient] Recv msg 26 (k_ESOMsg_UpdateMultiple), 77 bytes
Persisting reconnect info to disk: server_steam_id: 90204062072641545 lobby_id: 173127707578600291 time_updated: 1729281757 udp_connect_ip: 0 udp_connect_port: 0 compatibility_version: 5281
CCitadelClientGCSystem::ConnectToAddress( =[A:1:3575846921:30749] )
[Citadel Client Networking] Steam datagram ticket found to connect to '=[A:1:3575846921:30749]'
[HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:3575846921:30749]), 4 )
[Citadel Play Controller] CCitadel_PlayController::OnMatchFormed
[HostStateManager] HostStateRequest::Start(HSR_GAME):  loop(remoteconnect) id(4) addons() desc(Remote Connect (=[A:1:3575846921:30749]))
[EngineServiceManager] SwitchToLoop remoteconnect requested:  id [4] addons []
[Client] CL:  IGameSystem::LoopDeactivateAllSystems {
[Client] CL:  } IGameSystem::LoopDeactivateAllSystems done
[Client] CL:  Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2536929459 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE)
[NetSteamConn] CloseSteamNetConnection handle #2536929459 (userdata 0)
[NetSteamConn] Disassociating NetChan server @  (unknown) from Steam Net Connection handle #2536929459 (userdata 0)
[SteamNetSockets] [#2536929459 pipe 'server'] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE
[SteamNetSockets] [#1405167391 pipe '4 fries 4 brussel sprout'] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2536929459
[Networking] Closing 'client' poll group
[Server] SV:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  IGameSystem::LoopDeactivateAllSystems {
[Host] HO:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  } IGameSystem::LoopDeactivateAllSystems done
[Server] SV:  Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55)
[Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead)
[Server] SV:  Disconnect client '4 fries 4 brussel sprout' from server(1): NETWORK_DISCONNECT_SHUTDOWN
[SignonState] Client 0 '4 fries 4 brussel sprout' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #1405167391 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #1405167391 (userdata 1)
[NetSteamConn] Disassociating NetChan 4 fries 4 br @  (unknown) from Steam Net Connection handle #1405167391 (userdata 1)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #1405167391
CPlayerVoiceListener::PostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 156.384
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 156.386
Destroying bullet handler 00000000F0962060
CCitadelBulletManager removed BulletHandler 00000000F0962060 (now 0)
CPlayerVoiceListener::GameShutdown()
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success )
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 156.391
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 156.391
[NetSteamConn] Steam Net connection #1405167391 pipe '4 fries 4 brussel sprout' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #1405167391 (userdata -1)
[NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:3575846921:30749], connection #1862996918 SDR server steamid:90204062072641545 vport 0
[Networking] Created poll group for socket 'client'
[SteamNetSockets] [#1862996918 SDR server steamid:90204062072641545 vport 0] Requesting session from ams#102 (155.133.248.40:27024).  Ping = 31 = 24+7 (front+back).  Rank=1 Score=46
[SteamNetSockets] [#1862996918 SDR server steamid:90204062072641545 vport 0] Selecting ams#102 (155.133.248.40:27024) as primary.  (Ping = 31 = 24+7+0 (front+interior+remote).  Rank=1 Score=33)
[SteamNetSockets] [#1862996918 SDR server steamid:90204062072641545 vport 0] Requesting session from sto2#425 (155.133.252.89:27025).  Ping = 35 = 12+23 (front+back).  Rank=2 Score=49
[SteamNetSockets] [#1862996918 SDR server steamid:90204062072641545 vport 0] Selecting sto2#425 (155.133.252.89:27025) as backup #1 (Ping = 35 = 12+23+0 (front+interior+remote).  Rank=2 Score=36)
[SteamNetSockets] [#1862996918 SDR server steamid:90204062072641545 vport 0] connected
[SteamNetSockets] DualWifi not detected.  We won't try again.  Didn't find any Dual-Wifi-capable Wifi adapters
[Client] Sending connect to =[A:1:3575846921:30749]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3575846921:30749]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:3575846921:30749]
[Client] Sending connect to =[A:1:3575846921:30749]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3575846921:30749]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:3575846921:30749]
[Client] Sending connect to =[A:1:3575846921:30749]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3575846921:30749]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:3575846921:30749]
[Client] Sending connect to =[A:1:3575846921:30749]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3575846921:30749]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:3575846921:30749]
[Client] Sending connect to =[A:1:3575846921:30749]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:3575846921:30749]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:3575846921:30749]
[Client] Received S2C_CONNECTION from =[A:1:3575846921:30749] [addons:'']
[NetSteamConn] Associating NetChan server @ =[A:1:3575846921:30749] (=[A:1:3575846921:30749]) with Steam Net Connection handle #1862996918 (userdata 1)
[Client] CL:  Connected to '=[A:1:3575846921:30749]'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 
[EngineServiceManager] SwitchToLoop levelload requested:  id [4] addons []
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [4] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '=[A:1:3575846921:30749]'
[Client] CL:  connection to '=[A:1:3575846921:30749]' already started
[Client] Game: "Deadlock"
[Client] Map: "dl_streets"
[Client] Players: 10 (1 bots) / 32 humans
[Client] Build: 10199 (revision 9270203)
[Client] Server Number: 3
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000279 seconds
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 243.924332ms
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 27.427 msec
[SteamNetSockets] SteamNetworkingSockets lock held for 15.4ms.  (Performance warning.)  ServiceThread,SteamDatagramClientThinker::Think,EnsureDataCenterRoutesValid,ThinkPingProbes,ThinkSelectServer
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] SteamNetworkingSockets lock held for 7.5ms.  (Performance warning.)  ServiceThread,CSteamNetworkConnectionBase::Think
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] Waited 2.6ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] Waited 3.5ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] Waited 2.0ms for SteamNetworkingSockets lock [GetSessionConnectionInfo]
[SteamNetSockets] Waited 2.4ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] SteamNetworkingSockets lock held for 5.1ms.  (Performance warning.)  ServiceThread
This is usually a symptom of a general performance problem such as thread starvation.
[SteamNetSockets] Waited 2.0ms for SteamNetworkingSockets lock [SetConfigValue]
[SteamNetSockets] Waited 4.1ms for SteamNetworkingSockets lock [SetConfigValue]
 
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