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Is it? I think she's the only hero that can't disable the traps. Feels awful to lane against, especially if your lane partner isn't shooting the traps for you.Yeah, i'm pretty sure this is expected behaviour
Her gun properties are not similar to bebops, it's based autoaim. hence why you cannot shoot the traps because if they were targetable the gun properties wouldn't be the same.Basically the title. Laned against a Ven as Graves, could not shoot the traps to disable them. Any attempt to shoot the trap just does nothing
Basically the title. Laned against a Ven as Graves, could not shoot the traps to disable them. Any attempt to shoot the trap just does nothing
You see, when I discuss this, I get people on my ass about it! One CAN make the argument, but on the other hand, in the sense of game balance, you would expect (considering how the traps are high utilty), that it should be countered by bullets.Yeah, i'm pretty sure this is expected behaviour
Yeah, and you can make the argument the traps should be targetable, as it's a real entity in the world. It would make sense if there was a character that could move entites, then it would be good practice to make it targetable. Because Bebop's shooting isn't exactly a bullet (so how can a non-physical thing hits a non-physical entity??? Why hard code that? The inconsistency points towards a bug, so perhaps I'm leaning towards bug)Her gun properties are not similar to bebops, it's based autoaim. hence why you cannot shoot the traps because if they were targetable the gun properties wouldn't be the same.