Cannot shoot Venator traps as Graves

Grimbus

Member
Basically the title. Laned against a Ven as Graves, could not shoot the traps to disable them. Any attempt to shoot the trap just does nothing
 
Basically the title. Laned against a Ven as Graves, could not shoot the traps to disable them. Any attempt to shoot the trap just does nothing
Her gun properties are not similar to bebops, it's based autoaim. hence why you cannot shoot the traps because if they were targetable the gun properties wouldn't be the same.
 
Basically the title. Laned against a Ven as Graves, could not shoot the traps to disable them. Any attempt to shoot the trap just does nothing
Yeah, i'm pretty sure this is expected behaviour
You see, when I discuss this, I get people on my ass about it! One CAN make the argument, but on the other hand, in the sense of game balance, you would expect (considering how the traps are high utilty), that it should be countered by bullets.

Either way, it's up to Valve to decide. For me, I'm not sure about it. Not about should, but whether if it classifies as a bug. On the fence. It is hard to talk about this without getting into balance and "patterns" and all that software engineering coupling blah blah. So yeah, balance and "patterns" very much are relevant in weeding out on what is and isn't a bug.
Her gun properties are not similar to bebops, it's based autoaim. hence why you cannot shoot the traps because if they were targetable the gun properties wouldn't be the same.
Yeah, and you can make the argument the traps should be targetable, as it's a real entity in the world. It would make sense if there was a character that could move entites, then it would be good practice to make it targetable. Because Bebop's shooting isn't exactly a bullet (so how can a non-physical thing hits a non-physical entity??? Why hard code that? The inconsistency points towards a bug, so perhaps I'm leaning towards bug)

This is why the Paradox wall does nothing vs Bebop laser (which, logically, makes sense, as it isn't a "projectile" in the traditional sense, unless you want to consider photons or whatever it is as a "projectile". They are not "macro objects").

Either way, tough questions. Hopefully Valve thinks on this and decides smartly! I trust on them! :D
 
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