Can not load in game [audio device starved at 441 samples]

ostrianinoff

New member
I can't start an already created game, there are errors in the console:

sound system low level ;
audio device starved at 441 samples
;

Changing sound settings such as input and output devices helped several times, but then it stopped.
I have not received any temporary bans.
Updating the video drivers, changing the sampling rate in the sound settings to 44.1 khz did not help/

I have not idea what should i do and how can i fix that.
 
Code:
[SteamNetSockets] SteamNetworkingSockets lock held for 43.5ms.  (Performance warning.)  ServiceThread,RecvUDPPacket(x3),BRecvCryptoHandshake,BFinishCryptoHandshake(x2),PostConnectionStateUpdateForDiagnosticsUI,CSteamNetworkConnectionBase::Think
This is usually a symptom of a general performance problem such as thread starvation.
[Client] Sending connect to =[A:1:834976788:30779]
[Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:834976788:30779]
[Client] Sending C2S_CONNECT [48 protocol 0 auth 3] to =[A:1:834976788:30779]
[Client] Received S2C_CONNECTION from =[A:1:834976788:30779] [addons:'']
[NetSteamConn] Associating NetChan server @ =[A:1:834976788:30779] (=[A:1:834976788:30779]) with Steam Net Connection handle #2473353195 (userdata 0)
[Client] CL:  Connected to '=[A:1:834976788:30779]'
[SignonState] CL:  Suppress INetchannel::Transmit() in loopmode( remoteconnect )
[Client] CL:  CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: 
[EngineServiceManager] SwitchToLoop levelload requested:  id [2] addons []
[SignonState] CL:  CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success )
[SignonState] CL:  Permit INetchannel::Transmit()
[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested:  id [2] addons []
[Client] CL:  CNetworkGameClient already exists for connection to '=[A:1:834976788:30779]'
[Client] CL:  connection to '=[A:1:834976788:30779]' already started
[Client] Game: "Deadlock"
[Client] Map: "dl_streets"
[Client] Players: 11 (1 bots) / 32 humans
[Client] Build: 10199 (revision 9278804)
[Client] Server Number: 3
[SignonState] CL:  CNetworkGameClient::ProcessServerInfo
[SteamNetSockets] SteamNetworkingSockets lock held for 13.5ms.  (Performance warning.)  ServiceThread,CSteamNetworkConnectionBase::Think,RemoveFromPollGroup
This is usually a symptom of a general performance problem such as thread starvation.
[Client] CL:  CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.002197 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 579.897 msec
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 1315.880918ms
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Increased audio mix latency to 2 buffers
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Audio device starved 448 samples
[SoundSystemLowLevel] Decreased audio mix latency to 1 buffers
[SoundSystemLowLevel] Audio device starved 256 samples
[SoundSystemLowLevel] Increased audio mix latency to 2 buffers
[SoundSystemLowLevel] Audio device starved 448 samples
 
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