Description: An item that makes it easier for the player to make camps and possible extensions of the item could change the playstyle.
Base: 500/1200 Increases the player's damage against camps by X% or the player gains lifesteal of X% against jungle camps.
Possible upgrades: 3000+ here you could make it so that the bonus stats are improved or that camps either give more souls, that camps give more souls when teammates are nearby or that camps on the opponent's side give more souls.
Let me cook: 6500+ stats are improved and the item now gets an active ability that allows you to "recruit" camps, which means that the monsters of the camp leave it and go to the lane next to them, there they push the lane out and so you have a lane that pushes through without a player having to help. By using the active you don't get souls from the camp but the minions that die from the camp count as kills for the player and the player gets souls for it (like for example when a McGinnis Turret kills an enemy minion).
Use cases
- You could buy the item if you have a hero on a duo lane who can sustain the poke of the opponents well and you decide that the lane partner leaves the lane and maximizes the souls by making the camps.
- If the player had a very hard laning phase and was bullied out of the lane, he can save up enough souls for the item and get back into the game by making camps.
- A supporter could get the item to be able to steal enemy camps better or save up for the active ability to have better lane control in the late game.
Base: 500/1200 Increases the player's damage against camps by X% or the player gains lifesteal of X% against jungle camps.
Possible upgrades: 3000+ here you could make it so that the bonus stats are improved or that camps either give more souls, that camps give more souls when teammates are nearby or that camps on the opponent's side give more souls.
Let me cook: 6500+ stats are improved and the item now gets an active ability that allows you to "recruit" camps, which means that the monsters of the camp leave it and go to the lane next to them, there they push the lane out and so you have a lane that pushes through without a player having to help. By using the active you don't get souls from the camp but the minions that die from the camp count as kills for the player and the player gets souls for it (like for example when a McGinnis Turret kills an enemy minion).
Use cases
- You could buy the item if you have a hero on a duo lane who can sustain the poke of the opponents well and you decide that the lane partner leaves the lane and maximizes the souls by making the camps.
- If the player had a very hard laning phase and was bullied out of the lane, he can save up enough souls for the item and get back into the game by making camps.
- A supporter could get the item to be able to steal enemy camps better or save up for the active ability to have better lane control in the late game.