Icysandwich
New member
If the game pauses at the right time during a heavy melee the camera keeps perpetually zooming out.
Pause timing is right as the heavy melee is about to start going forward in the animation, preferably right before it hits something. Reproduceable on a sinner's sacrifice in sandbox, happened during a live game as well.

Pause timing is right as the heavy melee is about to start going forward in the animation, preferably right before it hits something. Reproduceable on a sinner's sacrifice in sandbox, happened during a live game as well.
