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Agreed. Or just make it so that troopers are invulnerable until the furthest objective that's still alive (base guardian, walker, lane guardian).As a Calico main, they need to put an invisible barrier that players cant pass through but the creeps can so that Calico, pocket, and anyone else that can figure out how to get into the creep spawn can no longer do this.
Proxying behind walker is one thing with high risk/high reward.
This is exploitive with 0 risk.
no, this wouldnt be good. Probably invulnerable till they leave the spawn point (when they reach the pit itself and additional towers inside the base that are active while the base is in tact. LIke those gargoyle ones in spawn that cant be broken and have super high dps.Agreed. Or just make it so that troopers are invulnerable until the furthest objective that's still alive (base guardian, walker, lane guardian).
replying to be able to say "we told you so" when this dogshit is changed.Been seeing people complaining about this a lot and all I can say is, skill issue. Literally any character can do this its not unique to calico and more importantly, its not a bug.
Creeps being able to be knocked off of rails was a deliberately added feature and its not like they are getting stuck or despawning, it just staggers a wave which is something in basically every Moba ever. Its just a strategy you need to find a way to play against, no different to buying etherial shift to avoid lash ults.
Damn man you got me, I will cry rivers when the game company making the early access alpha title changes the early access alpha title to play differently during the early access alpha testing phase of the unfinished video game.replying to be able to say "we told you so" when this dogshit is changed.
what ? i think you misunderstood. Im pretty sure they show Calico being inside the spawn area, keeping minions completely unbalanced.Been seeing people complaining about this a lot and all I can say is, skill issue. Literally any character can do this its not unique to calico and more importantly, its not a bug.
Creeps being able to be knocked off of rails was a deliberately added feature and its not like they are getting stuck or despawning, it just staggers a wave which is something in basically every Moba ever. Its just a strategy you need to find a way to play against, no different to buying etherial shift to avoid lash ults.
"it's not a bug"Damn man you got me, I will cry rivers when the game company making the early access alpha title changes the early access alpha title to play differently during the early access alpha testing phase of the unfinished video game.