Calico feedback+bugs

diesfromdice

New member
I played several games on it in lab mode and I want to say that the character’s abilities are strangely combined, you can put a ward with the 3rd skill and throw the enemy under the wards with the first skill, but for this you need to be behind the enemy’s back, and the 2nd ability, not only does it take a long time to use, but you also find yourself in front of the enemy.

As I understand the main build of the hero through the 3rd skill, but in such an active game as deadlock, in which in order to win you need to literally go forward and demolish enemy buildings, few people will want to play a character who, in order to make an impact, must stack wards for a minute , and then he can’t do anything with them if the enemy doesn’t go to your line.

Perhaps, if you add damage to NPCs to wards, at least 30% or at least 20%, then it will be possible to hold back the push on several lines and then the character will look good in the pick, where the opponents have a lot of active characters, such as mirage, varden or viscus, and it is also very good against vindicta and talon.

The bugs that I noticed are: Wards can be placed in textures, for example, thrown under a car and then it will shoot through walls. NPCs can even attack the ward through Cosmic Veil. Invisibility on wards makes them translucent, but they can still be seen, you can make it so that during an attack they become visible, after the attack, for five seconds they become translucent, and then they are completely invisible.
 
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