buggy cloak animation

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terribly buggy animation, which, when colliding with any object, either flies upward (if the initial direction was approximately upward) or begins to oscillate in a random direction (it was not possible to reproduce this in the video), the animation of the cloak needs to be redone completely, it looks terrible.
the player also teleports not directly to the cloak, but only at a certain distance from himself to the cloak (exactly what distance I did not find out), if this is intended, then it should be indicated in the description of the ability
 
As I understand it, the character does not teleport the full distance due to an old bug with getting into textures. in this case, you can make an animation that will fly around textures, or disappear when colliding with any texture, because at the moment it’s just terrible
 
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