[BUG REPORT] Rem – Ability 2 & 3 Issues

Gyn

New member
Hi, I have around 300 games on Rem and I’ve encountered several recurring issues with her Ability 2 and Ability 3.


Ability 2 Issues

  • Animation cancel + cooldown consumed
    Sometimes when casting Ability 2, the animation starts but gets cancelled, while the cooldown is still consumed.
    It seems to occur when attempting to cast slightly through barriers or small walls.

  • Interaction with Mo & Krill underground
    Casting Ability 2 on Mo & Krill while they are underground prevents Rem from properly attaching/landing on them.
    Instead, she follows them until they resurface, causing erratic and uncomfortable camera movement.

  • Interaction with Viscous cube (ally target)
    When Ability 2 is used on an ally who is inside Viscous’ cube, the reset of Ability 2 becomes unavailable.
    However, it is still possible to jump out from that ally, which feels inconsistent.

  • Interaction with fast zipline ally
    Using Ability 2 on an ally traveling quickly on a zipline causes Rem to fail to catch up properly.
    The player loses control and ends up glitching against walls until the ally exits the zipline.

Ability 3 Issues

  • Shop interaction bug
    Occasionally, using Ability 3 on a shop does not purchase the queued item.

  • Minion death cooldown issue
    If Ability 3 is used on a minion at the exact moment it dies, the ability goes on a 5-second cooldown.
    However, using Ability 3 on a minion is not supposed to trigger a cooldown.

  • Patch Note Interaction Issue

    In the latest patch notes it says: Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you.

    This effect also appears to trigger when teammates attack it, not just enemies.











Patch Note Interaction Issue

In the latest patch notes it says:
Rem: Enemies attacking a Sinner's Sacrifice while your helpers are on it will now cause them to get scared and go back to you.

This effect also appears to trigger when teammates attack it, not just enemies.

Other Bug

  • I once experienced a case where a minion became stuck inside the tunnels.
    I’m not sure how the bug occurred, but I have a screenshot available.
If needed, I can provide clips or additional details for each issue.
 

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    Deadlock Screenshot 2026.02.21 - 18.31.43.05.png
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