Bug report follow-up: Doorman exploit in Rem’s Corridors resulted in ban

parshiviy

New member
I received a ban for abusing the Doorman glitch in Rem's Corridors (pushing enemies into the tunnel). However, I want to make it clear: I reported this exact bug nearly 6 months ago, in January 2026.

Here is my original bug report thread with a full description and demonstration:

https://forums.playdeadlock.com/threads/doorman-glitch-in-rem’s-corridors.101329/#post-192024

This bug has been publicly known and documented since at least January 2026. Numerous other players reported it as well. The fact that it remained unfixed for ~6 months led me - and others - to reasonably assume it was an intended mechanic or at minimum a low-priority known issue, not something bannable.

I am not denying I used the mechanic. But I do not believe it is fair to issue a ban for exploiting a bug that:

  1. Was reported to you in detail by me personally months ago
  2. Has been openly discussed in the community for half a year
  3. Was never patched or addressed with any warning
    Match ID: 74680349
    Steam ID: STEAM_0:0:205995910 / 76561198372257548
    I'm asking for a review and removal of this ban. If the mechanic was not intended, the appropriate fix was to patch it — not to ban players who used an unaddressed, publicly known bug months after it was first reported.
 
AHAHAHAHHA KIDDING, its still work also after update. so i get ban just for nothing, if you dont fix it but 100% know about it - its not bug, its trick, dude

pls unban my account and fix it IF IT REALLY BUG
Nice mental gymnastics. You're playing a invite only playtest alpha. Maybe don't exploit bugs that forces people to have to kill themselves.
 
Nice mental gymnastics. You're playing a invite only playtest alpha. Maybe don't exploit bugs that forces people to have to kill themselves.
"playtest alpha" oh so it should be expected that there are bugs?
Of course this guy sucks for exploiting a bug in the game, but it's not like he's being one of those guys cheating in the playtest alpha. If the bug is a problem then fix it, which isn't even difficult to do in the slightest. A 30 day ban is what I'd expect from bug exploiting at most in a beta game (99% sure we're in a beta not alpha)

Here Valve incase you're reading, I'll help you little indie company:
1. Make unstuck remove players out of the tunnels, if you worry about this being exploited too just make the unstuck within the tunnels take twice as long or stun you when you get placed back into the map
2. A much worse solution would be to just make the tunnels perma lethal unless you're rem or have an ability active to allow you into them. Doesn't resolve the free kill you'd get this way but the "killme" command in the console is a little more obtuse to use than unstuck, ensuring less time is wasted.

Even outside of doorman the tunnels have been trapping people who clip out of the map, giving no other option than killme because unstuck won't work.
 
Well earned ban for exploiting buddy. I'm betting you did it many times to warrant a permaban.

Also Jan 27 to 11 April isn't even close to 6 months, why would you lie about something so obvious? Lying just means people won't trust anything you say.
 
Well earned ban for exploiting buddy. I'm betting you did it many times to warrant a permaban.

Also Jan 27 to 11 April isn't even close to 6 months, why would you lie about something so obvious? Lying just means people won't trust anything you say.
You can say “well earned ban” all you want, but that still doesn’t address the actual point.
This bug was reported publicly on Jan 27, 2026, and it stayed in the game long after that.
If the mechanic was serious enough to justify bans, then it was serious enough to be fixed or at least explicitly declared bannable.

That is the inconsistency people are pointing out
I’m not claiming I didn’t use it; I’m saying punishing players for a long-known, publicly reported, still-unfixed exploit without any clear warning is arbitrary enforcement.

And focusing on whether I said “nearly 6 months” instead of “since Jan 27” is just dodging the substance of the argument.

So the real question is simple: are rules applied consistently, or only when it is convenient?
And, purely out of curiosity, do you happen to know when Deathy is getting banned for the Victor battery bug abuse shown on stream - or is that one somehow different?
 
Yes. Does that mean you should exploit game breaking bugs and ruin the experience and playtesting for others? Probably not. But you know, you get what you deserve.
Dude, I’m not trying to avoid responsibility for using the bug. What I’m saying is this: if it’s such a serious exploit that it deserves a permanent ban, then why was it still not fixed even after my ban, when moderators could already absolutely see both the bug itself and people using it? That’s exactly what makes this whole situation so contradictory

And that if this exploit is serious enough for a permaban, then it makes no sense that it was left in the game for months despite public reports and still apparently wasn’t fixed even after moderators clearly saw it being used.
 
There's a rule that says: if you exploit a bug, you get a permanent ban. You knew it. Still keep using it. You got what you deserve. It's a shame it took so long and ruined the game experience for so many players.
 
There's a rule that says: if you exploit a bug, you get a permanent ban. You knew it. Still keep using it. You got what you deserve. It's a shame it took so long and ruined the game experience for so many players.
Here's the problem - there are technical bugs in the game, that are legal due to skill expression and being fair.

Sometimes it's not clear. In this case here, I would say it should not be legal because you are requiring them to unstuck.
 
Here's the problem - there are technical bugs in the game, that are legal due to skill expression and being fair.

Sometimes it's not clear. In this case here, I would say it should not be legal because you are requiring them to unstuck.
I agree. One thing that came to mind is this the 'letting go of fire before air dashing'. Is this a bug/bannable, or skill expression? There's a period where you can't fire if you were firing before air dashing, which leads me to believe that you're not suppose to while dashing, yet it happens either by accident or intentionally in matches. There should be more communication (and leniency) for play testing: https://forums.playdeadlock.com/thr...ing-except-when-it-doesnt.118928/#post-224918
 
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