pinkcrackshot
New member
Multiple occurences during bot match 77314558: roughly 7:00 and 11:40 recorded. While the first incident still shows issues, the second is of greater concern.
Instance 1: Bot Apollo begins ult near corner besides Archmother yellow walker. Both Warden and Pocket dash left, far behind the cover of a building. Apollo charges forwards, hitting both heroes. Apollo appears to be besides Pocket, who was less behind cover than Warden, however Apollo's particle trail shows that he has passed through a large area of the building to get there, and both heroes are hit by the ult.
Instance 2: Apollo and Warden are in yellow lane's mid area. Warden is behind cover (a large pile of crates) when Apollo begins ult, and remains behind said cover as Apollo dashes forwards. Apollo's final position after the ult remains in front of these crates, moving a small amount to one side, however the particle trail shows him passing completely through the crates, hitting Warden. The ult passed through the cover despite Apollo's position remaining on the other side of it, meaning unlike the other instance where Apollo may have clipped out of and then back in bounds during the ability, this time it was recognised that Apollo should not have been able to move forwards... yet the ult hit through cover regardless.
The above behaviours may be replicable by human players but has not been tested by me personally.
While these are the two instances I have recorded, bot Apollos' ults are frequently buggy like this: they often get themselves caught partially or fully out of bounds (an issue reported frequently to also occur to real players) and are 100% accurate, on top of the above concerns regarding clipping through walls and props to hit otherwise safe heroes.
(apologies for the custom model used in the videos - I do not have the storage space to download and record from a replay with mods disabled)
Instance 1: Bot Apollo begins ult near corner besides Archmother yellow walker. Both Warden and Pocket dash left, far behind the cover of a building. Apollo charges forwards, hitting both heroes. Apollo appears to be besides Pocket, who was less behind cover than Warden, however Apollo's particle trail shows that he has passed through a large area of the building to get there, and both heroes are hit by the ult.
Instance 2: Apollo and Warden are in yellow lane's mid area. Warden is behind cover (a large pile of crates) when Apollo begins ult, and remains behind said cover as Apollo dashes forwards. Apollo's final position after the ult remains in front of these crates, moving a small amount to one side, however the particle trail shows him passing completely through the crates, hitting Warden. The ult passed through the cover despite Apollo's position remaining on the other side of it, meaning unlike the other instance where Apollo may have clipped out of and then back in bounds during the ability, this time it was recognised that Apollo should not have been able to move forwards... yet the ult hit through cover regardless.
The above behaviours may be replicable by human players but has not been tested by me personally.
While these are the two instances I have recorded, bot Apollos' ults are frequently buggy like this: they often get themselves caught partially or fully out of bounds (an issue reported frequently to also occur to real players) and are 100% accurate, on top of the above concerns regarding clipping through walls and props to hit otherwise safe heroes.
(apologies for the custom model used in the videos - I do not have the storage space to download and record from a replay with mods disabled)