zane100long
New member
Boomerang - 1600 Gun item
ALL NUMBERS ARE JUST TO GET AN IDEA ACROSS I HAVE NO CLUE WHAT THE NUMBERS WOULD BE TO ACTUALLY MAKE THE ITEM FIT PROPERLY.
Throw a boomerang that goes out a distance before trying to return, I was imagining something around 60 meters. The boomerang travels with slight directional influence from your movement (Similar to holiday barrel. Could be ult cast to always fire straight.) Upon hitting a wall, the boomerang immediately returns, reflecting at the point of collision and combining its velocity components for a potential speed increase.
Key concepts
Synergies:
ALL NUMBERS ARE JUST TO GET AN IDEA ACROSS I HAVE NO CLUE WHAT THE NUMBERS WOULD BE TO ACTUALLY MAKE THE ITEM FIT PROPERLY.
Throw a boomerang that goes out a distance before trying to return, I was imagining something around 60 meters. The boomerang travels with slight directional influence from your movement (Similar to holiday barrel. Could be ult cast to always fire straight.) Upon hitting a wall, the boomerang immediately returns, reflecting at the point of collision and combining its velocity components for a potential speed increase.
Key concepts
- Low-Medium damage with bullet scaling.
- 12-ish second cooldown.
- If you catch the boomerang on the return it reduces its own cooldown by 2 seconds and grants an 8% bullet buff for 7 seconds.
- Counts as a bullet and is affected by other items that modify bullet properties such as high velocity and armor piercing along with their flipsides like metalskin and return fire (though not things like split shot.)
Synergies:
- Counting as a bullet could benefit characters with a slower fire rate in applying debuffs (ex: Silver, Shiv, Mirage (a little)).
- Also gives more of a medium ranged option to shorter range gun characters (seeing a silver stuck in wolf form not being able to shoot at someone on zip line hurts).
- Transcendent Cooldown brings the cooldown to 9s and with catch reduces the cooldown to 7s which aligns with the gun buff. I was mixed on what the buff should be between fire rate and bullet damage and if it should scale, but that's up to debate.