
Bonnie is an undead mobster boss who excels at doing burst damage and has a unique fire rate delay of 1.5 between each shot fired.
Her fire rate cannot be improved in any way, but she adds half of the value from items as bullet damage.
Furthermore, she only gains a quarter value from increases to ammo.
Weapon
Dps 40 | Bullet Damage 90 |
Ammo 8 | Bullets 0.7 per sec |
Light Melee 63 | Heavy Melee 116 |
Vitality
Max Health 650 | Health Regen 2 |
Bullet Resist 8% | Spirit Resist 0% |
Move Speed 7 | Sprint Speed 0% |
Stamina 3 |
Abilities

1 Rattle em' Boys! |
a firing line of skeletons to attack her enemies.
The damage ramps up quickly within a square in front
of the skeletons. It starts at 15 dps and caps at 75 dps at 3 seconds.
Lasts 5 seconds.
Within a square 7m wide and 14m long.
Cool down is 45 seconds
Technical details
Heroes will only take damage to the current dps remaining, and not
the total amount of damage dealt.
Base total spirit damage is equal to 314 but can be increased through duration
and spirit power increase.
Visually, a single skeleton is added each second, until only two seconds remain.
The skeletons do not target heroes and simply apply damage to the area in front of them
regardless if there is anything in front of them.

2 Sinister Graps |
spectral skeleton hand reaches out in front of her
pulling any enemies in her direction.
16m long, 6m wide
40 spirit damage
pull enemies towards Bonnie by 4m
40s CD
Technical details
Once cast, it will still pull enemies even if Bonnie is dead
Pulls towards the location Bonnie was at during the initial cast
Halts movement until the pull finishes, in which movement is completely returned
Visuals appear on the cast and the pull activates 1.4 seconds afterward, giving a little time for the enemy to react.

3 Scatterblast |
she's facing. She is pushed backward by the force of the blast. Deals 50% extra damage at point-blank range.
1 charge
26s cd
80 damage
4m out to 6m width, 8m length
Technical details
Pointblank range is always 2m in front of the casting location
Bonnie completely stops moving to cast this spell
There is a 0.2 delay as she readies the shot, but once the first charge is fired she
can completely unload without delay
Pushes Bonnie back around 3m after the cast.
Range increases both spell range and blowback, but does not increase the point blank range

Spirit Coach |