blue shell

in pretty much every game ive played so far the whole game is ruined for everyone because 1 player will fall behind in XP and quickly falls so far behind that its quickly unrecoverable
usualy most get will have 1 player far ahead of everyone and on the other team 1 person far behind , and that ruins most games , so why not ad a blue shell , let the weakest player in the game become extremely dangerous to the most powerful and at least that game will have a fun ending instead of yet another uncontested snowball
 
It definitely would be fun for everyone, but for enemy team and especially their's leading player.

Imagine playing tryhard, making the most of every action, only to be easily destroyed by a noob or a starving player.

If there's needs to be an item for a player like this, it should be supportive, not offensive. Maybe something to help regain souls and quickly return to the game. But if it's not just an unlucky match or similar, that's a skill issue and you are doomed.
 
we don't need to punish good players for being efficient at farming/tryharding and rewarding the bad players falling behind for whatever reason, although i agree they are the reason many of my games get ruined, i ruined it for others like that until i learned how to keep up with the rest of the lobby, and is through that that one becomes a better player. IIRC the urn gives bonus souls to the player that turns it in, right? why not make it increase based on how far behind they are compared to the rest of their own team, forcing the team to communicate and strategize a way to help the poorer players
 
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