Blue Items - Hero specific items/upgrades

what works for one game isnt guranteed to work for another. but hey keep spamming your useless items ideas xD

BATTLEMECH 12k dafuq broooo xDDDD
And these ideas could also be made when Deadlock receives an arcade mode. You should see what crazy thing people do in dota 2 custom modes. A hero having a battlemech isn't the most crazy thing that modders can do.
 
Ok. With how long the new content patch is taking, and the rumors about there being only 2 items per category now, there is a slight hope that the devs are actually adding a new item tab. The chance is miniscule of course, but i can dream a bit:)
 
Ok. With how long the new content patch is taking, and the rumors about there being only 2 items per category now, there is a slight hope that the devs are actually adding a new item tab. The chance is miniscule of course, but i can dream a bit:)
I do believe that the next update is an item update, but I don't believe that there will be only 2 items per category, it's too little. Personally I would make it so there are 8 Flex Slots that allow a max of 6 Items per category (+4 Normal Objective Based Flex Slots).
 
I do believe that the next update is an item update, but I don't believe that there will be only 2 items per category, it's too little. Personally I would make it so there are 8 Flex Slots that allow a max of 6 Items per category (+4 Normal Objective Based Flex Slots).
Wait, so even more slots than we have now?
 
Do you mean that all 8 slots will be general use?
Currently in the game, there are a total of 16 Slots. 12 of those are available at the start with a limit of 4 slots each being for a single category, the 4 remaining slots are flex slots.

My idea would be a total of 12 Slots. 8 of those slots are available at the start of the game and they have a limit of 6 items per category. (Which means you'd be able to get ex.: 6 weapon items max but then only have 2 slots left for other items). The remaining 4 slots are the same flex slots, those remain unchanged.
 
Currently in the game, there are a total of 16 Slots. 12 of those are available at the start with a limit of 4 slots each being for a single category, the 4 remaining slots are flex slots.

My idea would be a total of 12 Slots. 8 of those slots are available at the start of the game and they have a limit of 6 items per category. (Which means you'd be able to get ex.: 6 weapon items max but then only have 2 slots left for other items). The remaining 4 slots are the same flex slots, those remain unchanged.
I don't like this idea, because it means you can completely ignore one type of items.
 
I don't like this idea, because it means you can completely ignore one type of items.
Would allow for way more focused builds with the downside of completely ignoring a part of your stats. In the end you pick how your build should work.
I can see how people wouldn't like this idea though, I myself can't even guess how balanced this would be if it ever got added.
 
Personally, I have no problem with the idea of 2 items per type with 4 flex slots.

The thing is, we'll have to have something else to spend souls on if they reduced the total number of items you can have. I strongly suspect we'll get one or more of the following (given that the total number of item slots is reduced)

1.) You can spend Souls to upgrade an item in a give slot to another tier. This might increase the effectiveness of a given passive, but it will certainly increase the value of any stats on the item at a minimum.

2.) You'll be able to spend souls on enhancing one or more of your abilities directly. This would basically be the "blue" items being discussed here, but wouldn't show up as items. Most likely, it'd show up as an enhancement directly on the ability.

3.) You can spend souls to directly enhance a given category, granting things like baseline resist, Weapon damage, Spirit power, etc.

4.) Soul values will be cut dramatically.

In any case, they can't just cut the total available economic space without also doing something drastic with the rest of the soul economy. That's why this will be the first major update we've seen in a while, it's a total revamp of soul economy.
 
Personally, I have no problem with the idea of 2 items per type with 4 flex slots.

The thing is, we'll have to have something else to spend souls on if they reduced the total number of items you can have. I strongly suspect we'll get one or more of the following (given that the total number of item slots is reduced)

1.) You can spend Souls to upgrade an item in a give slot to another tier. This might increase the effectiveness of a given passive, but it will certainly increase the value of any stats on the item at a minimum.

2.) You'll be able to spend souls on enhancing one or more of your abilities directly. This would basically be the "blue" items being discussed here, but wouldn't show up as items. Most likely, it'd show up as an enhancement directly on the ability.

3.) You can spend souls to directly enhance a given category, granting things like baseline resist, Weapon damage, Spirit power, etc.

4.) Soul values will be cut dramatically.

In any case, they can't just cut the total available economic space without also doing something drastic with the rest of the soul economy. That's why this will be the first major update we've seen in a while, it's a total revamp of soul economy.
Yep, though about it a lot. Can't wait to see what valve is doing. Personally I didn't like the idea of 2 items when I heard it, but with economy rework, items rework and some other stuff I can see it being good.
 
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