Requires Toxic Bullets + 6k additional cost
Passive would still have toxic bullets
"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target."
New passive
"When your magazine is empty, you spend life instead of bullets. Life cost escalates until the gun is reloaded"
Stats:
Not really sure but I think just something like 150 hp and another +bullets item like frenzy to help players find synergy.
Passive would still have toxic bullets
"Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target."
New passive
"When your magazine is empty, you spend life instead of bullets. Life cost escalates until the gun is reloaded"
Stats:
Not really sure but I think just something like 150 hp and another +bullets item like frenzy to help players find synergy.