I shall win every Hidden King game i can for him to grant my wish of this character being realized in some kind of form.
From the forgotten nooks of Wales emerges a being so lost and forgotten they're nowhere in myth or story. A Fae spirit that must take form in growths of flowers and their thorns, the Blodwr, the Flowerman. Stowing away on a ship to New York to pursue the Patrons power to revitalize his people and take the British isles for their own as revenge for being shoved into such obscurity he brings with him all the power of his remaining people. He primes his targets with his Petal Bomb, slowing them so he may get close and use Bloom Cloud to implant his enemies with Fae Blooms, before picking them to fuel his Floral Aegis. As he takes damage his Aegis will explode and he may need to unleash his Faewild Surge, granting himself a large heal and his allies their own Floral Aegis' for a short period of time. - "A beautiful garden will bloom from their graves."
Blodwr - The Flowerman / Forgotten Fae
Floral - Thief - Regenerative
Gun - Flower Man's Hymn
Close Range - Hard Hitter
Vitality - similar to Abrams with very small spirit scaling on healing amp, just to drive the point home, would on a reasonable build get no more than 10% non-item boosted healing amp even with investments, weaker move/dash speed as a tradeoff
First - Petal Bomb - 1 Charge - shorter range deploy - Spirit scaling
Toss a ball of petals that explode and leave an area that slows 15%. Petals Explode a second time when Fae Bloomed heroes are inside it.
Upgrades
+ 1 Charge
Additional 20% slow
First Explosion applies Fae Blooms within it and stronger spirit scaling.
Second - Bloom Cloud - Spirit and Health Scaling
Disperse into a cloud of flowers with a increased resistances and heal for a small amount at the end, enemies hit are implanted with up to 3 Fae Blooms. When attacked in a small range, Fae Blooms are picked and temporarily Steal Spirit from enemies and heal (scaling) for a small amount.
Upgrades
+15% resistances
+ flat heal strength
Fae Blooms deal damage when picked and steal more power.
Third - Floral Aegis - passive - large cooldown for overflow protection.
X% of a heal instead becomes Shields, while active, shields lose resistances but block overflow damage (on a cooldown of course). When shields are lost, destroyed or otherwise, they explode for a portion of enemy damage dealt to them, and proccing Fae Blooms.
Upgrades
Increased range (maybe 15% for shield explosion)
minus X seconds cooldown for Overflow protection.
Increased explosion damage based on shield amount.
Ult - Faewild Surge
Active Heal for a large amount of health and grant allies 25% of self heals as exploding shields for a few seconds within a range.
Upgrades
Decrease Cooldown time
+25% self to ally shielding
Self shield depletes by 25% per second fully depleting by ult end (intention to max proc 3)
From the forgotten nooks of Wales emerges a being so lost and forgotten they're nowhere in myth or story. A Fae spirit that must take form in growths of flowers and their thorns, the Blodwr, the Flowerman. Stowing away on a ship to New York to pursue the Patrons power to revitalize his people and take the British isles for their own as revenge for being shoved into such obscurity he brings with him all the power of his remaining people. He primes his targets with his Petal Bomb, slowing them so he may get close and use Bloom Cloud to implant his enemies with Fae Blooms, before picking them to fuel his Floral Aegis. As he takes damage his Aegis will explode and he may need to unleash his Faewild Surge, granting himself a large heal and his allies their own Floral Aegis' for a short period of time. - "A beautiful garden will bloom from their graves."
Blodwr - The Flowerman / Forgotten Fae
Floral - Thief - Regenerative
Gun - Flower Man's Hymn
Close Range - Hard Hitter
Vitality - similar to Abrams with very small spirit scaling on healing amp, just to drive the point home, would on a reasonable build get no more than 10% non-item boosted healing amp even with investments, weaker move/dash speed as a tradeoff
First - Petal Bomb - 1 Charge - shorter range deploy - Spirit scaling
Toss a ball of petals that explode and leave an area that slows 15%. Petals Explode a second time when Fae Bloomed heroes are inside it.
Upgrades
+ 1 Charge
Additional 20% slow
First Explosion applies Fae Blooms within it and stronger spirit scaling.
Second - Bloom Cloud - Spirit and Health Scaling
Disperse into a cloud of flowers with a increased resistances and heal for a small amount at the end, enemies hit are implanted with up to 3 Fae Blooms. When attacked in a small range, Fae Blooms are picked and temporarily Steal Spirit from enemies and heal (scaling) for a small amount.
Upgrades
+15% resistances
+ flat heal strength
Fae Blooms deal damage when picked and steal more power.
Third - Floral Aegis - passive - large cooldown for overflow protection.
X% of a heal instead becomes Shields, while active, shields lose resistances but block overflow damage (on a cooldown of course). When shields are lost, destroyed or otherwise, they explode for a portion of enemy damage dealt to them, and proccing Fae Blooms.
Upgrades
Increased range (maybe 15% for shield explosion)
minus X seconds cooldown for Overflow protection.
Increased explosion damage based on shield amount.
Ult - Faewild Surge
Active Heal for a large amount of health and grant allies 25% of self heals as exploding shields for a few seconds within a range.
Upgrades
Decrease Cooldown time
+25% self to ally shielding
Self shield depletes by 25% per second fully depleting by ult end (intention to max proc 3)