Watotodile
New member
I noticed recently, around the same time that ally hooking was added back, that Bebop now gets stuck in his hook self-stun animation if his hook ever stops short from map geometry.
Like before if Bebop hooked a wall or obstacle we gained full control over Bebop again once hook collided with said object and could do any action, but now for some reason, if your hook travels even just 1m into a wall right in front of you, you are just sitting there stuck in hook animation until your phantom hook fully extends max range. Like an invisible hook is traveling 30m-XXm, and you are just stuck unable to do anything until that invisible hook travels the full length, even though hook should end immediately. Hopefully this is not intentional, and just a weird bug that came unintentionally with fixing allied hooking! Hopefully this can be fixed soon, thank you! (I am at work, but I will upload a video later today as an example)
Update: Video example below
Like before if Bebop hooked a wall or obstacle we gained full control over Bebop again once hook collided with said object and could do any action, but now for some reason, if your hook travels even just 1m into a wall right in front of you, you are just sitting there stuck in hook animation until your phantom hook fully extends max range. Like an invisible hook is traveling 30m-XXm, and you are just stuck unable to do anything until that invisible hook travels the full length, even though hook should end immediately. Hopefully this is not intentional, and just a weird bug that came unintentionally with fixing allied hooking! Hopefully this can be fixed soon, thank you! (I am at work, but I will upload a video later today as an example)
Update: Video example below
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