Deadmanbomber
New member
Bebop's gun is forced to recharge his gun when using his hook or ult, performing stamina based actions like rolling or sliding, and guarding against a melee attack. However, this recharge is completely bypassed when using uppercut or dodging midair, and sometimes allowing you to still fire the gun when performing these actions. It is inconsistent if the gun will actually shoot during the actions or not. during the bug, it will play the sound effect of firing the gun, regardless if it actually shoots or not.
Steps to reproduce:
1: use primary fire.
2: while still holding down primary fire, do either:
2a: use uppercut.
2b: perform a double jump, then dash in the air.
3: it will either keep firing when you perform these actions, or not bypass the charge time needed to fire the gun.
If the gun does keep firing during the actions, it will still be able to deal damage and drain ammo
The bug doesn't work at all if you shoot right as you activate the skill. it does still play the sound effect of the gun firing, but the recharge bypass/firing doesn't occur
Attached videos demonstrate the bug in action, the gun with the rest of his options, and that the gun will deal damage if it does still fire.
Steps to reproduce:
1: use primary fire.
2: while still holding down primary fire, do either:
2a: use uppercut.
2b: perform a double jump, then dash in the air.
3: it will either keep firing when you perform these actions, or not bypass the charge time needed to fire the gun.
If the gun does keep firing during the actions, it will still be able to deal damage and drain ammo
The bug doesn't work at all if you shoot right as you activate the skill. it does still play the sound effect of the gun firing, but the recharge bypass/firing doesn't occur
Attached videos demonstrate the bug in action, the gun with the rest of his options, and that the gun will deal damage if it does still fire.