Bebop4PrimeMinister
New member
When using Bebop in training I noticed that shots up close to enemies lose upwards of half of headshot registration. Sometimes it either completely does not register or registers as a body shot. At range there is consistent damage but within a few meters of the enemy (tested on both training dummy and actual characters). It seems to happen when the beam separates from the cursor due to close range according to a friend also in the playtest.