Bebop hook urn runner across the map with teleporter (technically not a bug)

Devon

New member
Bebop can hook the urn runner through an angle whilst being teleported on the urn side to the other side, which in turn will hook the urn runner all the way across the map straight to the urn delivery spot. This shouldn't be a thing in the game since it destroys the purpose of the risk/reward running urn gives. There's no counter to it either besides already sitting on the urn delivery spot.

Here are 2 videos showcasing it during the same game.

View attachment project8.exe 2024.10.23 - 00.06.45.10.DVR - urn #1.mp4

View attachment project8.exe 2024.10.23 - 00.07.39.11.DVR - urn #2.mp4

match ID: 24259067 1729635102217.png
15:55/20:30 minute mark.
 
Give Teleport Booth some voicelines from same voice actor as Chen from dota2.
"Next stop, Park avenue"

Do it Valve.
 
Doesn't work anymore since the side lane teleporters were removed. These types of exploits relied on line of sight for the grabs/taxis to work. Using this with Rescue Beam/Ivy Ult/Bebop Hook with the Secret Shop teleporters or with Sinclair TP results in the grabbed ally being left behind or stuck against the wall of the teleporter for the duration.

I also couldn't get Mirage teleport to work with Rescue Beam or Urn as attempting to use his TP results in the Rescue Beam instantly breaking and the Urn pickup interaction to immediately fail. This is because Mirage is immediately transported when this happens, he just embodies the Ally or Enemy player while it's channeling, but physically he is relocated immediately upon beginning the channel.
 
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