Bebop Damage Stacks Incorrectly

ipodmailisepik

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Bebop Uppercut dealing 94 damage hits for 94 with no levels.
Bebop Uppercut dealing 94 damage hits for 112 with T2. (Says +40% weapon damage, grants ~20% in this case.)
Bebop T1 Hook grants +20% weapon damage taken.
Hook Debuff + T0 Uppercut (94 base) deals 113 damage. Correctly applying the 20% damage increase.
Hook Debuff + T2 Uppercut (94 base) deals 134 damage (+~41%).

Hook Debuff does not affect the Hook's damage, even when hooking the same target multiple times (Which is built into his kit...)
 
Feel free to correct me if I'm wrong.
So there's a couple of things going on here (all those numbers are at level 19).
Bebop's skills scale with both melee and spirit damage (except 'hook' and hyper beam). Melee damage scales as a portion of weapon damage (looks like it scales about half of your weapon damage increases if I'm not mistaken).
If you shoot your primary after doing T2 Uppercut, you should be seeing about a 40% weapon investment's worth of increase (this falls off really hard at the higher ends and you won't be seeing anywhere near 40%). I am assuming because t2 uppercut increases weapon damage, the Uppercut itself has increased melee damage (You can also see this when you quick melee before and after T2 uppercut/T1 hook).

I am seeing Hook affecting it's own damage when testing purely with an echo shard. But I do agree that hook damage (66) is not getting it's own 20% weapon damage increase at T1; the weapon damage taken is being applied post hook damage. I'd imagine it would be pretty busted if you could have multiple 20% and 40% stacks.
 
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