KickPaw New member Monday at 7:40 AM #1 The bomb stack is counted, but if enemy is near the cube with bomb, it's impossible to damage the enemy out of cube and even get stack from them both.
The bomb stack is counted, but if enemy is near the cube with bomb, it's impossible to damage the enemy out of cube and even get stack from them both.
A azinsousa Member Monday at 4:42 PM #2 its because viscous cube is a wall that you can stand on so having the bomb inside of it blocks the explossion
its because viscous cube is a wall that you can stand on so having the bomb inside of it blocks the explossion
KickPaw New member Yesterday at 1:20 AM #3 azinsousa said: its because viscous cube is a wall that you can stand on so having the bomb inside of it blocks the explossion Click to expand... In this game some bombs ignore walls (lady geist for example), so Bebop is inconsistent here
azinsousa said: its because viscous cube is a wall that you can stand on so having the bomb inside of it blocks the explossion Click to expand... In this game some bombs ignore walls (lady geist for example), so Bebop is inconsistent here
steventheeven3 Active member Yesterday at 2:27 AM #4 KickPaw said: In this game some bombs ignore walls (lady geist for example), so Bebop is inconsistent here Click to expand... Right.. some do... but bebop's doesn't, right? So wouldn't that make Bepop's bomb consistent?
KickPaw said: In this game some bombs ignore walls (lady geist for example), so Bebop is inconsistent here Click to expand... Right.. some do... but bebop's doesn't, right? So wouldn't that make Bepop's bomb consistent?
YellowBudgie New member Yesterday at 7:00 AM #5 I think this is a bug too. If it is not - I think they should change the mechanic and it should still deal aoe dmg
I think this is a bug too. If it is not - I think they should change the mechanic and it should still deal aoe dmg