Bebop bomb dealing double damage

It looks like the first damage you saw as "explosion" is from Bebop's "Exploding Uppercut" skill. It not only throws enemies, it also make it so they do an area damage around to where they land.
 
This is not a case of being hit by uppercut's landing damage as some responders have incorrectly pointed out :

you can also see two hits from the bomb in damage breakdown for a total of 581 damage.
In the clip, the frame right before the bomb goes off I have 804 hp. The exact next frame I have 114 health.
That is 690 damage. Spirit burn deals 110 on impact, which leaves 580 damage unaccounted for on the exact frame.

furthermore, you can see at the end of this clip bebop's bomb deals 308 damage per explosion. This is after killing me of course, which would of accounted for 5 stacks or around 18 damage per explosion, give or take depending on how the game would of allocated the stacks in this scenario.
(308 - 18 ) x 2 = 580.

as a final point, it can't possibly be damage from exploding uppercut's impact since I was already hit by that exact ability a second before being chunked. Look at the damage sources on the right of my healthbar around the 17 second mark.
 
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Not a bug, just two bombs. There is the sound of two bombs going of. Seem he placed two on the creep, also you got negative spirit resitance from infernus .
 

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