Bebop Auto Parry

Viscous parry is even more parriable now after the new patch notes:
"Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s"
yes it was always parriable. The thing is the frame to frame parry aligned with viscous punch, however this could be replay tick differences vs ingame but its a redflag. It can also be conhicidence, first parry bebop might have though wraith was going to melee, so he parried and second parry was out of desesperation in attempt to avoid the viscous punch, the rest are audio queue
 
0:28 also seems sus too, without any vision on his end, he parries quite early, as if he had information before.

Sure, Yamato was likely to charge a punch and curve around the corner, but it seems like when Yamato was changing animation, Bebop seem to know, despite not being able to see the animation. It seems too sharp, almost as if it's an autoparry.
 
Bebop auto parry, cancel the ultimate to parrying viscous punch 😂

STEAM: https://steamcommunity.com/profiles/76561198893588544
MATCH ID: 65062283

View attachment 89570
Yeah, at 0:11, he hears the sound que, has a bit of a gap, and instantly parries, despite it likely to have missed the window or not being able to cut the distance.

And at 0:13, he WAITS until Viscous gets into distance, almost as if the reflex kicked in at that moment.

This is a human doing it. It's NOT autoparry.
 
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