thing2troll
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As the title says, armor piercing doesn't go through metal skin at all. I might be missing some weird interaction with my drifter build but it just doesn't work.
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"Unavoidable" means an event, action, or state that cannot be prevented, escaped, or evaded, making it bound to happen or inevitable. (taken from google) And regardless why would a t3 be able to go around a t4 that reads like it should counter it, they should add the tiny gray text at the bottom saying "excludes metal skin" if it is intentional.Armor Piercing: >Your bullets have a chance to become unavoidable, piercing through enemies.
Metal Skin: > Become immune to bullets.
I think there is a conflating between getting hit with a bullet, and applying the bullet damage + effects.
This means, armor piercing should make it so you can't bullet evade. That is why it is "unavoidable", however, metal skin, is ASSUMING there is indeed a hit, the bullet damage + effects will be negated.
Hence, likely not a bug.
"You can't dodge my bullets!"
Armor Piercing says to the Metal Skin.
"You fool. I do NOT take the bullet proc and damage. I am IMMUNE to it. Even if you get for sure hits and I'm not evading in the first place, you STILL won't do jack!"
Responds back the Metal Skin.
It is like a disease. You may catch a virus again, but you are immune to it. Unavoidable means you can't dodge it, but that says nothing about negating it assuming the event does happen.
Avoidance (Evasion) != Negation (Immunity).
Unavoidable = Event will happen."Unavoidable" means an event, action, or state that cannot be prevented, escaped, or evaded, making it bound to happen or inevitable. (taken from google) And regardless why would a t3 be able to go around a t4 that reads like it should counter it, they should add the tiny gray text at the bottom saying "excludes metal skin" if it is intentional.
Fully agree, if it is intentional they should add it in small gray text so it's not misleading. If it's unintentional it will be fixed.There's no point in arguing in semantics.
The interaction can go both ways. It's all up to the devs to decide what's better for gameplay and/or balance
It's enough to state what you prefer most so the developers can see it as feedback. The semantics of it are not that important.
Interesting extract from Metal Skin:"Unavoidable" means an event, action, or state that cannot be prevented, escaped, or evaded, making it bound to happen or inevitable. (taken from google) And regardless why would a t3 be able to go around a t4 that reads like it should counter it, they should add the tiny gray text at the bottom saying "excludes metal skin" if it is intentional.
Why not? Isn't that the point of player feedback? We are playtesters. We find things for them, and we also talk about our understanding and expectations. You will be surpised the amount of bugs found that devs didn't even consider.There's no point in arguing in semantics.
The interaction can go both ways. It's all up to the devs to decide what's better for gameplay and/or balance
It's enough to state what you prefer most so the developers can see it as feedback. The semantics of it are not that important.
The fact of the matter is that its an unclarified interaction, it shouldn't say "unavoidable" if an item makes it avoidable, or at least it should say that item avoids it, and it also says nothing about piercing through bola/wall/dome, only players, so it should say that too so players know it can without needing to find a 3rd party source to tell them.Why not? Isn't that the point of player feedback? We are playtesters. We find things for them, and we also talk about our understanding and expectations. You will be surpised the amount of bugs found that devs didn't even consider.
Isn't semantics very important, especially when it comes to program logic, specifications and most importantly how the users interpret it?
Actually - I tested it!As the title says, armor piercing doesn't go through metal skin at all. I might be missing some weird interaction with my drifter build but it just doesn't work.
Bullet hit effects go through regardless of you having APR or not, the damage is the bug.Actually - I tested it!
This is wrong - it DOES pierce through metal skin! It just merely negates bullet hit damage, but NOT bullet effects. So turns out we were both wrong! Haha!
Actually, it says enemies. There is a clear distinction between "hero" and enemy.The fact of the matter is that its an unclarified interaction, it shouldn't say "unavoidable" if an item makes it avoidable, or at least it should say that item avoids it, and it also says nothing about piercing through bola/wall/dome, only players, so it should say that too so players know it can without needing to find a 3rd party source to tell them.
You can pierce your own tm8s ginnis wall and kelvin dome with APR, so the whole "enemy" versus "friendly" interaction isn't even accurate either.Actually, it says enemies. There is a clear distinction between "hero" and enemy.
Compare healbane and counterspell. You can negate ruined king/archmother blast, as well as the damage from walker slam (but not the stun).
But you didn't specify that... The title of the thread and first post says otherwise.Bullet hit effects go through regardless of you having APR or not, the damage is the bug.
Actually, you are right! Wow. Didn't know that. Thanks!You can pierce your own tm8s ginnis wall and kelvin dome with APR, so the whole "enemy" versus "friendly" interaction isn't even accurate either.
Because its not a bug? Bullet hit effects have always gone through metal skin (and bola too), I believe APR used to cause damage through metal skin until recently. The disparity between bola and metal skin is purely the damage part of APR, APR makes you able to damage while they're stone, but not while they have metal skin active, which I believe is why you being unable to hit through metal skin with APR to be a bug.But you didn't specify that... The title of the thread and first post says otherwise.
I think you misunderstood. Try armour piercing rounds again. It goes through the metal skin guy (metal skin is unaffected), but the bullet damage goes to the people behind metal skin guy.Because its not a bug? Bullet hit effects have always gone through metal skin (and bola too), I believe APR used to cause damage through metal skin until recently. The disparity between bola and metal skin is purely the damage part of APR, APR makes you able to damage while they're stone, but not while they have metal skin active, which I believe is why you being unable to hit through metal skin with APR to be a bug.


The point of player feedback is to give your feedback, not argue with others about it.Why not? Isn't that the point of player feedback? We are playtesters. We find things for them, and we also talk about our understanding and expectations. You will be surpised the amount of bugs found that devs didn't even consider.
Isn't semantics very important, especially when it comes to program logic, specifications and most importantly how the users interpret it?