Apollo Constantly Breaks through world collision

Likewise - I booted up a bots game immediately to test him out, and clipped through the map three times throughout the course of the game, all unintentional. I then went into sandbox to test it out, and discovered that roughly 30-40% of the corners in the map's geometry can be consistently clipped through. It's even possible, though slow, to destroy shrines through the walls, though only the Archmother's, since her base has a collision plane underneath it to stand on that the Hidden King's lacks.
 
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