ReportingBugs
Active member
3:23 - does not hit npcs (I understand minions, but not jungle monsters?)
3:48 - Needs to specify about soft curses, and hard curses, or make it so Apollo ACTUALLY curses.
8:48 - Needs a tooltip on how range affects Riposte
9:39 - Inconsistent Advance hitting through walls
10:59 - This doesn't seem like bugs, but it is worth a check out. Roots/stuns stop, hard displacement causes to pop early, and soft displacement moves it. This explains why Ivy's direct stun from above is a hard displacement, and causes to pop early, but from the side cancels the ult, as it just applies a stun. Hard displacement -> stun (or miss hard and still get a stun).
11:43 - This is the biggest bug so far with Doorman - where is the indicator when he is going to come out of Doorman's ult?
13:45 - Rubberbanding? Imo, this seems okay. Goes into skill expression. Or rather yet, have it when he activates it, it will always rubberband and instead prevent him to ult in place. That way, it is to reward Ivy/Apollo's to do an ultimate at the same time, get off a hit, and rubberband back to safety, as the tether in some sense yanks them back. So basically, what I argue is reasonable is:
>Holding whilst ulting, okay.
>Ulting at same time, causing rubber banding (launched out, then back to Ivy), okay.
>Ulting at same time, ulting in place of Ivy's grab position = BAD. DO NOT HAVE.
There are graphics at the end of each section with a table of categories with specific abilities.
I hope this helps!