Another post about melee in this game, Ideas with Lash.

So i have been trying a lot melee build even for characters who looks like they wanna do melee like Lash (cmon, he has boxers gloves, yes with gun, but...)
So first of all melee items is too short, need to have more to counter parry, like 3000soul item with 30 sec that ignores one stun parry.
Parry is to easy even in airborne - lets say as lash im doing combo 4 + 1(rank2) while im in mid air. So i stun people after that i can airborne them with ground strike with fallow up charged melee. But people can parry in airborn status. I would suggest to add in game status that blocks abilities to parry. So if i hit with GROUND STRIKE i should have an opportunity to hit with melee or gun.
 
if you mix it up with light melee rather than heavy, it's virtually impossible for them to really predict without instantly mashing parry after the ground strike popup.
 
if you mix it up with light melee rather than heavy, it's virtually impossible for them to really predict without instantly mashing parry after the ground strike popup.
i mean that kind point if u wanna have value and build melee strike damage items.
 
Melees I feel are more supposed to be a last resort in scenarios where you're out of everything (bullets, Cooldowns) Same way that (most) melee items in tf2 are. So knowing all the abram players who buy melee items every game, I doubt they'd put in items that actively counter the only counter to melees IE parrying
 
Melees I feel are more supposed to be a last resort in scenarios where you're out of everything (bullets, Cooldowns) Same way that (most) melee items in tf2 are. So knowing all the abram players who buy melee items every game, I doubt they'd put in items that actively counter the only counter to melees IE parrying
thats not true even for TF2 at least spy is a melee class by default. And there is bunch working builds with soldier's sword or flamethrower's fireaxe
 
thats not true even for TF2 at least spy is a melee class by default. And there is bunch working builds with soldier's sword or flamethrower's fireaxe
Yeah, but in that case the character has melee specific interactions built into the kit, which I guess the closest thing to that in deadlock are Bebop's uppercut and viscous's E (they both act as light melee attacks). So yeah, if they end up adding a character with more of a melee centered design kit I could see them possibly adding more melee items. But again thats hard to do when everyone in the game can melee.
 
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