An active item that imbues your next heavy melee with special properties: you do not stop moving forward when hitting a target or stop at the end of the melee. (It could also increase damage or inflict debuffs).
The idea behind this version of HMC is that its more intuitive. It does not cancel the melee or have any special timing requirements, you just use the item then heavy melee afterwards.
The idea behind this version of HMC is that its more intuitive. It does not cancel the melee or have any special timing requirements, you just use the item then heavy melee afterwards.