Animation Objects not despawning

There were a few visual objects that didin't despawn when they were supposed to in a few recent matches. This was most noticeable with a Bebop laser that was just sitting there unattached to bebop himself. It was also causing some dropped souls to have their sort of blue whispy animation to stay even after they were picked up. The animation objects were not accompanied by any indication of being affected by their corresponding hitbox/damage/pickup area.

This occurred on linux (specifically nixOS). Specs are RX 7900 XT and Intel i7-
13700K. Video attached, example shown occurred in match 36,682, but I've seen it occur in other matches as well.

View attachment Animation Despawn Bug.mp4
 

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