jakobquaade
New member
I feel like the game currently is missing alternate ways to scale gun damage into the late-game. Currently every gun focused build, ends up building some variation of Weapon Damage + Fire Rate + Ammo Capacity and becomes either a fast firing weapon, or a really fast firing weapon. I propose adding a couple of weapon items that offer alternative ways to scale your damage up that doesn't involve turning your weapon into a minigun, to add more options for player preference and variety in play styles.
High Caliber:
6400 souls
+30% Bullet Velocity
-50% Fire Rate
Passive - 0.8 sec CD
The next shot gains 150% increased bullet damage.
Rationale - Provides a massive Weapon Damage increase at the cost of fire rate. The weapon damage is a base multiplier, making it more powerful for slow firing weapons.
Lightweight Receiver:
3200 Souls
+100% Fire Rate
- 35% Weapon Damage
-50% Max Ammo
+50% Increased Reload Speed
Rationale - Higher burst from your gun at the cost of having to pace your engagements around your reload.
Obviously these are just mockups with random numbers.
High Caliber:
6400 souls
+30% Bullet Velocity
-50% Fire Rate
Passive - 0.8 sec CD
The next shot gains 150% increased bullet damage.
Rationale - Provides a massive Weapon Damage increase at the cost of fire rate. The weapon damage is a base multiplier, making it more powerful for slow firing weapons.
Lightweight Receiver:
3200 Souls
+100% Fire Rate
- 35% Weapon Damage
-50% Max Ammo
+50% Increased Reload Speed
Rationale - Higher burst from your gun at the cost of having to pace your engagements around your reload.
Obviously these are just mockups with random numbers.