Alt Fire Items for each character

nathanieljbrill

Active member
This is a continuation of this post


But I have decided that rather than each person having 4 items it would be most reasonable for each person to have 5. The fifth item of course would be for an alternate fire (or in the case that they already have an alternate fire it upgrades that alternate fire). Here are some examples.

Abrams

Cluster

Weapon

Costs 500
Weapon damage +5%
Hold Mouse 2. Your pellets stay in a ball and shoot forward at 100m/s until you let go of mouse 2. When you let go they explode into your pellets. The ball deals half the total damage of your bullets if it hits instead of exploding on someone. Takes 2 ammo.

Viscous

Globule

Spirit

Costs 1250
Spirit +6
Spirit Shield +90
Ammo +10%
Altfire now scales with either weapon damage or spirit whichever would make it stronger. Scales 1.2% per spirit. Delay after firing halved.

Mirage

Beetle Bullets

Vitality
Costs 500
Bullet lifesteal +10%
Uses 2 ammo. Shoots a beetle that flies straight until it sees an enemy within 3 meters then homes in on that enemy. Bullet velocity 200.

Shiv

Blunderbuss

Weapon

Costs 1250
Weapon damage +15%
Altfire ammo consumption increased to 3. Damage and knockback +50%.
 
Is there a way to calculate this? How fast do you have to go to do infinite slide as it is? I know it's unreasonably fast.
I think it's something like 13-15m/s to be able to start sliding on a flat surface while running. It would need be substantially faster than that to be able to reach any inclined surface to continue the slide after.
 
I think it's something like 13-15m/s to be able to start sliding on a flat surface while running. It would need be substantially faster than that to be able to reach any inclined surface to continue the slide after.
its actually do-able in game currently, just buy every fire rate item you can see and fleetfoot + burst fire for the increased slide and you can accellerate by shooting backwards infinitely
 
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