ilindsey007
New member
I like the concept of airbender from a pure aesthetic perspective but also a hero primarily focused on fight disruption, movement, and mostly repositioning enemies/allies would be a very interesting concept and one that isn't filled currently. (closest thing is lash i guess) I would like this character to be able to do support and also melee very well but be able to transition into a team fighter or damage dealer depending on how they are buidl
Ability 1 : ***Air Bomb*** | Throws a grenade that explodes on contact and pushes all units away from its center. possibly applies a moveslow and maybe a lift at max level. Would be a fun take on puddle punch but this might be too similar idk. I can see it being taken in a direction that differentiates it enough but there are already a lot of grenade abilities so maybe a different version of this would be better
Ability 2 : ***Air Dash*** | Think Shiv dash but 2/3x the range and no damage/low damage. Also applies a movespeed buff/debuff on all allies/enemies in a small aoe around the dash and gives airbender increased attack speed maybe more the more enemies he hits with it
Ability 3 ***Mach Buff???*** | Empowers your next attack/melee (think kinetic carbine). Attack becomes a windtunnel small cylinder that blows back and damages everything in a line. maybe applies a debuff but main thing is the push back. Using it for melee would make melee charge goes 3x as far and pushes back enemy dramatically, maybe if they hit a wall they are stunned with max ability points. (this is my fav of the basic abilities plz implement this somehow
Ability 4 ***Push/Pull*** | Optional ability idea if the others are lame/dont gel . Very basic, earth spirit push/pull ability. Use on enemies at close range and push them back, use on allies at long range and pull them in. idk what upgrades would do maybe a big slow / attack speed buff depending on ally/enemy? I wouldnt want this ability to be a point and click hook so thats why you wouldnt be able to pull enemies only push them; at worst it would be similiar in function to skewer / abrams charge
Ultimate ***Air Wave*** | Create a large/wide wall of air that starts at your position and moves toward where you are looking, begins slow but picks up speed as it travels. Picks up all allies and enemies along its path and stuns and damages any enemies going fast enough if they hit a wall (prevents refresher double stun with speed req) I think this would be a super cool and fun ability to basically pick up everyone in a fight and shove them around
Some sort of flight mechanic would be very thematic for this character but I was struggling on how to fit it into theyre kit as well as it maybe being to broken with the ultimate but honestly that would fill a very similiar toolset to lash so maybe them just moving fast and having like 2 dashes would be fine for the lore/character fantasy
Ability 1 : ***Air Bomb*** | Throws a grenade that explodes on contact and pushes all units away from its center. possibly applies a moveslow and maybe a lift at max level. Would be a fun take on puddle punch but this might be too similar idk. I can see it being taken in a direction that differentiates it enough but there are already a lot of grenade abilities so maybe a different version of this would be better
Ability 2 : ***Air Dash*** | Think Shiv dash but 2/3x the range and no damage/low damage. Also applies a movespeed buff/debuff on all allies/enemies in a small aoe around the dash and gives airbender increased attack speed maybe more the more enemies he hits with it
Ability 3 ***Mach Buff???*** | Empowers your next attack/melee (think kinetic carbine). Attack becomes a windtunnel small cylinder that blows back and damages everything in a line. maybe applies a debuff but main thing is the push back. Using it for melee would make melee charge goes 3x as far and pushes back enemy dramatically, maybe if they hit a wall they are stunned with max ability points. (this is my fav of the basic abilities plz implement this somehow

Ability 4 ***Push/Pull*** | Optional ability idea if the others are lame/dont gel . Very basic, earth spirit push/pull ability. Use on enemies at close range and push them back, use on allies at long range and pull them in. idk what upgrades would do maybe a big slow / attack speed buff depending on ally/enemy? I wouldnt want this ability to be a point and click hook so thats why you wouldnt be able to pull enemies only push them; at worst it would be similiar in function to skewer / abrams charge
Ultimate ***Air Wave*** | Create a large/wide wall of air that starts at your position and moves toward where you are looking, begins slow but picks up speed as it travels. Picks up all allies and enemies along its path and stuns and damages any enemies going fast enough if they hit a wall (prevents refresher double stun with speed req) I think this would be a super cool and fun ability to basically pick up everyone in a fight and shove them around
Some sort of flight mechanic would be very thematic for this character but I was struggling on how to fit it into theyre kit as well as it maybe being to broken with the ultimate but honestly that would fill a very similiar toolset to lash so maybe them just moving fast and having like 2 dashes would be fine for the lore/character fantasy