.kate
Member
View attachment NoJumping.mp4
New patch added a very agressive low ceiling detection that completely prevents the player from jumping in small areas. This was not mentioned in the patch notes at all, and while it's the right move (prevents people from spamming jump inside small rooms to avoid getting hit) it feels very restrictive.
The problem of walljump spamming was caused by no longer requiring a directional input to WJ (this change came back in April).
Reverting that, as in once again requiring a directional input to perform a WJ, would completely solve this issue without taking controls away from the player (which in the long run makes the movement feel stiff and unresponsive).
New patch added a very agressive low ceiling detection that completely prevents the player from jumping in small areas. This was not mentioned in the patch notes at all, and while it's the right move (prevents people from spamming jump inside small rooms to avoid getting hit) it feels very restrictive.
The problem of walljump spamming was caused by no longer requiring a directional input to WJ (this change came back in April).
Reverting that, as in once again requiring a directional input to perform a WJ, would completely solve this issue without taking controls away from the player (which in the long run makes the movement feel stiff and unresponsive).