SNAKEDOG
New member
Having a skilled mechanic like "Active Reload" part of the base experience will provide a fun and engaging skill cap.
I propose removing "Active Reload" as an item, and changing the properties of its action:
Instead of the green reload window being at '5 o clock' on the reload UI, move it to '8 o clock' and completely remove its buff properties.
If the fact that all heroes have essentially a much faster reload then before, and this affects the core experience; add a cool-down to "Active reload" (maybe 6 secs)
and highlight the ammo UI blue to indicate that the next reload will have "Active Reload" available. If the cool-down route is taken, then add a buff "Successful Active Reload grants 2 sec weapon damage (5% dmg) "
I think having a mechanic like "Active Reload" is so engaging and rewarding.
Thanks!
I propose removing "Active Reload" as an item, and changing the properties of its action:
Instead of the green reload window being at '5 o clock' on the reload UI, move it to '8 o clock' and completely remove its buff properties.
If the fact that all heroes have essentially a much faster reload then before, and this affects the core experience; add a cool-down to "Active reload" (maybe 6 secs)
and highlight the ammo UI blue to indicate that the next reload will have "Active Reload" available. If the cool-down route is taken, then add a buff "Successful Active Reload grants 2 sec weapon damage (5% dmg) "
I think having a mechanic like "Active Reload" is so engaging and rewarding.
Thanks!