ChromeSF
Member
Hello! When using Active Reload, pressing "R" during any period of the melee animation results in a failed attempt of your Active Reload. In combination with melee's long animation after the punch has been sent out, it's very difficult to see when I can resume my attempt to press "R" within the green window. Below I've linked 3 attempts. The first is very clearly an "R" during the melee animation, while the 2nd clip proves how impossible it is to visually read when I can resume my attempt. The last clip shows a successful attempt, and looks almost identical to that 2nd failed attempt. I'm unsure if this is a bug or a design decision, if its the latter then I strongly feel this should be changed as it's very disjointed.
Thank You,
Wesley.
Thank You,
Wesley.