Abrams Ult and Geometry

mkz

Member
Abram's Ult acts erratically when being cast next to geometry such as walls. The results vary from landing where intended, sliding along the geometry, and clipping through. In the example clips I was putting the targetting high on the wall just to make it easier to reproduce but in-match I've experienced this with less exaggerated targeting next to walls with similar edges.
 

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I've noticed this as well. Mid-match, it's common to clip the edge of a building and land on random geometry instead of where the area says you'll land. I've noticed similar clipping w/ Yamato's long range blade attack and Bebop's hook.
 
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