Ability booster:
6200 cost spirit item. Can be imbued.
+10 Spirit power
+10% Ability Duration
+10% Ability Range
Basically a version of Aghanim`s scepter for Deadlock. With the imbue system you can have several upgrades for 1 character to allow more build customization. For those who don`t play dota and don`t know what the Aghanim`s scepter does: It basically boosts heroes abilities often giving them new effects. Some ideas for boosts that i have:
Abrams:
1) Syphon Life: now also steals Max hp from affected heroes( like Syphon Bullets).
2) Infernal Resilience: can now be activated to enter a mode where you gain 20% spirit and bullet resist and +20% melee damage, but you are silenced and your gun is disabled.
Bebop:
1) Exploding Uppercut: now stuns enemies on landing area for 1s
2) Sticky Bomb: now explodes immediately when Bebop deals melee damage to the target.
3) Hyper Beam: bebop`s normal gun now deals a % of hyperbeams dmg and slows.
Dynamo:
1) Rejuvenating Aurora: now gives 25% damage resistance to affected alies (including dynamo).
2) Singularity: explodes at the end of chanel dealing massive damage in an area larger than it`s normal cast range (so if there are enemies you didn`t catch you can deactivate it to atleast deal damage to them).
Grey talon:
1) Guided Owl: enemies that will be killed by the owl damage now glow and can be seen through walls.
Haze:
1) Sleep Dagger: smoke bomb now applies sleep dagger effect on nearby enemies.
2) Smoke Bomb: when used blinds nearby enemies (makes everything that is further than 10m pitch black)
Infernus:
1) Cataclyst: can now be stacked with diminishing returns.
2) Concussive Combustion: does a second weaker (less dmg, stun, area) explosion 1.5 seconds after the first one.
Ivy:
1) Stone Form: creates a small Kudzu Bomb with reduced duration in landing area that grows slowly each second and allows ivy to stay in stone form for up to 2s gaining increased regen.
2) Air Drop: allies can now attack when lifted (50% reduced dmg still aplies).
These are just some of my ideas (Also i don`t think that the are ballanced like at all ) . I know that adding something like this will take a lot of time and will not be of first priority to the devs, but it will be so much fun and has a lot of potential to spice up some weak build by giving them good boosts.
6200 cost spirit item. Can be imbued.
+10 Spirit power
+10% Ability Duration
+10% Ability Range
Basically a version of Aghanim`s scepter for Deadlock. With the imbue system you can have several upgrades for 1 character to allow more build customization. For those who don`t play dota and don`t know what the Aghanim`s scepter does: It basically boosts heroes abilities often giving them new effects. Some ideas for boosts that i have:
Abrams:
1) Syphon Life: now also steals Max hp from affected heroes( like Syphon Bullets).
2) Infernal Resilience: can now be activated to enter a mode where you gain 20% spirit and bullet resist and +20% melee damage, but you are silenced and your gun is disabled.
Bebop:
1) Exploding Uppercut: now stuns enemies on landing area for 1s
2) Sticky Bomb: now explodes immediately when Bebop deals melee damage to the target.
3) Hyper Beam: bebop`s normal gun now deals a % of hyperbeams dmg and slows.
Dynamo:
1) Rejuvenating Aurora: now gives 25% damage resistance to affected alies (including dynamo).
2) Singularity: explodes at the end of chanel dealing massive damage in an area larger than it`s normal cast range (so if there are enemies you didn`t catch you can deactivate it to atleast deal damage to them).
Grey talon:
1) Guided Owl: enemies that will be killed by the owl damage now glow and can be seen through walls.
Haze:
1) Sleep Dagger: smoke bomb now applies sleep dagger effect on nearby enemies.
2) Smoke Bomb: when used blinds nearby enemies (makes everything that is further than 10m pitch black)
Infernus:
1) Cataclyst: can now be stacked with diminishing returns.
2) Concussive Combustion: does a second weaker (less dmg, stun, area) explosion 1.5 seconds after the first one.
Ivy:
1) Stone Form: creates a small Kudzu Bomb with reduced duration in landing area that grows slowly each second and allows ivy to stay in stone form for up to 2s gaining increased regen.
2) Air Drop: allies can now attack when lifted (50% reduced dmg still aplies).
These are just some of my ideas (Also i don`t think that the are ballanced like at all ) . I know that adding something like this will take a lot of time and will not be of first priority to the devs, but it will be so much fun and has a lot of potential to spice up some weak build by giving them good boosts.
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